As the largest tank battle of all time, the battle of Kursk was the ultimate battle of the titans. It caused the global powers to focus vast amounts of resources on improving the design and production of their tanks, representing the last great conventional arms race before the advent of the atomic bomb.
Playing for the German forces, the player will aim to conquer the Southern and Northern front right up to Battle of Prokhorovka. Playing for the Soviet Union the player needs to hold the line, counter-attack and chase the emaciated enemy up to its initial position near Belgorod. At the same time all missions are devoted to real battle operations that took place during the Kursk battle. As a result of careful research of chronicles and other historical documents, the personas and proportions of German and USSR forces were reconstructed as well as the exact relief and disposition of fortifications, key objects and commanding heights. Because of this and due to some balance changes, the size of the maps in Frontline: Fields of Thunder are substantially bigger than RTS games in general.
Another project feature is the linearity of campaigns. Unlike the Blitzkrieg series where player chose the order of mission completions, Frontline: Fields of Thunder suggests stricter and historically correct variants. Nevertheless, the variety of tasks and the necessity of completing different objectives will certainly be enough to keep even the most experienced gamers and historical experts busy. In addition, each campaign consists of secret missions, which can be activated only after completing special task during the battles.
- The battle at the Kursk Salient was Germany’s last attempt to avoid defeat in World War II. This conflict was marked by a ferocity that had been previously unseen by either side and has been remembered as the largest tank engagement in world history.
- Highly detailed Battle Map: Lots of data is included in the different chapter maps, including more geographical data and historical dislocation data of the real troops that will change according to the real historical timeline.
- Streamlined and intuitive interface.
- Unit parameters and the battle dynamics based on historically accurate data.
- Two historically correct campaigns that encompass 20 thrilling missions, most of which will be based on accurate historical episodes.
- New Units: Three to four new units will be added to the unit pool in an effort to more accurately depict the actual, historical events.
- New Rewards: The game will feature new awards, medals and promotions to suit the historical period of the game.
- Multiplayer functionality, including 10 multiplayer missions that can be played both on LAN and over the Nival.Net Internet service.
“Frontline: Fields of Thunder” is scheduled for a release during Q1, 2007 and is developed by Nival Interactive and N-Game Studios.
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