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The Godfather

Platform(s): PC, PSP, PlayStation 2, Xbox
Genre: Action
Publisher: Electronic Arts
Developer: Electronic Arts

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'The Godfather' (ALL) Developer Interview

by Rainier on Feb. 1, 2006 @ 12:48 a.m. PST

Featuring non-linear action-adventure gameplay, The Godfather will offer gamers countless choices for solving the family's problems with brutal violence, skillful diplomacy, or a cunning mixture of both. From mob hits and bank heists to drive-bys and extortion, step deep inside the world of The Godfather where intimidation and negotiation are your tickets to the top. Players will use their powers of loyalty and fear to earn respect through interactions with characters in the world. Decisions made by the player in the game will have lasting consequences, just as it was in the mob underworld featured in The Godfather fiction.

Q: What makes Brooklyn a unique neighborhood in The Godfather?

SS: Brooklyn is a neighborhood located along the riverfront between two of New York City’s main bridges, the Brooklyn and the Manhattan. Both bridges serve as two key life lines connecting Brooklyn to the rest of New York City. Most of the Brooklyn businesses are located in this core area, which reflects a rather grungy working class neighborhood with warehouses, industrial buildings, dock sides, town house walk ups and Federal housing estates. Near the end of the Brooklyn Bridge is the Brooklyn City/Borough Hall, the civic area and an upscale pocket neighborhood reflecting Brooklyn Heights.

Q: How is Brooklyn 'planned' differently than the others?

SS: Brooklyn in the Godfather game world context is a very stylized version of the actual neighborhood. The main area we wanted to focus upon is the industrial waterfront area. Thus the character of the river front area is emphasized for Brooklyn with attention to the Vinegar Hill and the Down Under the Manhattan Bridge Overpass (or DUMBO as it is known) regions. The outer areas of Brooklyn are Brooklyn Heights, the Borough Hall, and a Federal Housing Estate near the old navy yard.

Q: What key movie and game locales are found in Brooklyn?

SS: One of the key movie moments takes place in Brooklyn. You’ll have to dispose of a certain traitor to the family. In terms of general game play, Brooklyn is the neighborhood belonging to the Tattaglias, and with this family as an early adversary the player will get quite familiar with Brooklyn in the course of the game.

Q: The Tattaglia Family was known a bunch of sleazy pimps and drug pushers. Do certain parts of Brooklyn reflect that?

SS: We had this idea very much in mind when developing the Brooklyn neighborhood. We wanted this neighborhood to project a grungy and industrial d├ęcor, and so we opted to emphasize the water front region as the setting for the neighborhood core. In the context of fifty years ago, areas such as the Brooklyn water front were not desirable places to visit due to the heavy commercial activity of loading and unloading of goods and produce. Such areas are off the main the path and not inviting to the general public. Thus it’s an ideal setting for illegal activities.

Q: What is your favorite location in Brooklyn and why?

SS: In Brooklyn there are two areas I like. One area is around the Brooklyn Borough Hall. This building projects a grand civic appearance and has attached to it a modest city park. It’s inside that park that the player can meet up with black market sellers. The challenge however is that there are enemy gun men who like to wait in ambush in the park. The player can get a pretty good if not vicious shoot out going in this area, and it’s not guaranteed that you will make it out in one piece. The other area I like is centered around the enemy warehouse in the waterfront region. I feel that this area really reflects the Brooklyn waterfront region of the late 1940’s, with the Manhattan Bridge visible behind it to one side and a huge power plant building looming in the background. And as is the case with all enemy warehouses, it’s a location for a guaranteed and ruthless fire fight.


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