Journey to the land of Aio, a world embroiled in an epic battle between the forces of Magic and Technology. Fight through towering cities, flame-swept deserts and brutal ice plains in battles filled with mystic creatures, impossible machines, and stunning acts of magic.
Guide a young inventor's struggle to unravel his world's ancient past and unite its people against an unimaginable threat. Our award-winning Conquer the World gameplay pulls you through a new world of heroes, monsters, loyalty, and betrayal. And multiplayer carnage reigns supreme when you take the war online.
With the first two unique nations you can begin to see the contrast: the industrial Vinci with their Leonardo da Vinci inspired machines and steampunk cities; and the desert Alim with their Arabian Nights theme—sandstorms, genies, and tall glass spires. "Cataclysmic" is also a useful word to describe what we want to do visually—we've redesigned our graphics engine from the ground up because we want to make a game that gets our players as excited about our graphics as they have always been about our gameplay.
The gameplay themes which players loved in RoN will be back in expanded form for RoN: Rise of Legends—national borders, cities, color-coded tech tracks, massive armies, and of course the open-ended strategic decisions of our "Conquer the World" engine. There will also be many new gameplay features that weren't seen in Rise of Nations. So come take a look at what we've been up to, and keep checking back as we reveal additional details about where we want to take real time strategy gaming next!
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