In the vision keynote, entitled "Building a Better Battlestar," Moore will discuss his pioneering global application of realism to story and characters in the science fiction genre, and his experiences creating something new and successful out of an existing and adored intellectual property. During the keynote, Moore will discuss each element of the rebirth of "Battlestar Galactica," using clips and props from the production of the show as references.
The vision track of the GDC was introduced at the 2005 conference, and is designed to provide an environment that fosters the innate creativity of game developers, empowering each of them to establish their own long-term vision of the next decade of games.
"Ronald Moore was presented with the challenge of reinventing a beloved story, which is a challenge often presented to producers of games," said Jamil Moledina, director, Game Developers Conference. "His example of creating one of the most brilliant and successful science fiction masterpieces in recent Hollywood history is a perfect inspirational case study to capture the imaginations of the game creation leaders who attend GDC."
Deeply rooted in the sci-fi genre, Ronald D. Moore got his start on the writing staff of "Star Trek: The Next Generation." During his tenure there, he wrote or co-wrote 27 episodes, including the two-hour series finale, "All Good Things," for which he won a 1994 Hugo Award. That same year, Moore was honored with an Emmy Award nomination, was promoted to producer and later joined the writing staff of "Star Trek: Deep Space Nine." Moore spent five seasons on the show as co-executive producer until the end of its successful run in 1999. He also spent two years as executive producer of "Roswell," taking over the reins as show-runner from creator Jason Katims in its final year. In 2002, Moore was named show-runner and executive producer of HBO's acclaimed "Carnivale."
The keynote, "Building a Better Battlestar," is scheduled for Wednesday, March 22, from 12:00 to 1:00pm. Following Moore's presentation, GDC director Jamil Moledina will moderate questions from the audience. Platform specific keynote sessions for GDC 2006 will be announced at a later date.
The GDC is the largest and most important professional development event for the games industry. The conference will feature more than 300 lectures and workshops designed to provide inspiration and build skills. It offers an independent forum for developers from around the world to set the agenda for the next stage of interactive tools.
The GDC will take place March 20-24 at the San Jose Convention Center. To secure early rate pricing, be sure to register by February 15. Learn more at www.gdconf.com.
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