This release has full support for Valve Software's online platform for digital content distribution, "Steam".
For more information on "Steam" please visit: http://www.steampowered.com/
Save game files which were created with prior versions, will no longer be compatible with this version of Dangerous Waters.
Manual Errata has been updated in SCS-DW_CombinedManualErrata.pdf. This file contains all errata that has been issued to date.
- Fixed the FFG throttle to properly correlate with a necessary propeller diameter change.
- The IR sensor that was previously assigned to the SLAM-ER was removed.
- Fixed a problem which was causing the sub motion model to dive more slowly than intended.
- Depths for the sonobuoys and dipping sonar have been adjusted to compensate for the more realistic thermocline layer modelling.
- Fixed the FFG's AutoTMA which was not utilizing the various speed rulers effectively.
- Adjusted the AutoTMA's performance on "bearings only" solution so that it would obtain a more reasonable solution over various time periods (i.e. few or multiple lines of bearing).
- Fixed an issue in the FFG Bridge that forcing the player to input an ordered speed twice to obtain the desired speed.
- Corrected an anomaly in which a surface contact's signal would sometimes disappear and then re-appear as its object center would be rising and falling with the ocean wave model.
- Fixed an issue which cause the client to never see the Host's platform in Multiplayer.
- Corrected an issue in which the AI-controlled diesel submarines were incorrectly operating on diesel engines when it was not intended.
- Fixed a crash that was caused when the FFG wasn't accurately following the sync-ed Helo while operating in REMRO mode.
- All torpedos were speeding up to 55kts despite the designated input by the player, this was fixed.
- Corrected an issue in the physics engine which causing the subs to dive/surface too slowly.
- Fixed a cheat on the Kilo where players' could mark a target even though it wasn't visible on the BroadBand Sonar display.
- Fixed a problem where the Kilo Demon was not showing data when the initial tracker/contact was assigned in Narrowband instead of Broadband (which the Demon data is derived from).
- Fix provided for the MH60 Dipping Sonar (Active mode) in which any ping emitted was not heard by other players in multi-player.
- Fixed a problem with the Ming class submarine which had incorrect torpedo launcher orientation.
- Corrected a crash caused by loading certain password protected missions.
- Made a small enhancement which prepends the mission time to each report.
- Fixed a minor problem in which a "Steady On Course" crew report would be played immediately after the player inserted an initial waypoint.
More articles about Dangerous Waters