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Dangerous Waters

Platform(s): PC
Genre: Simulation
Publisher: Black Bean Games / Strategy First
Developer: Sonalysts Combat Simulations
Release Date: Feb. 22, 2005

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Dangerous Waters' - v1.03 Update Patch Available NOW

by Rainier on Feb. 7, 2006 @ 5:11 p.m. PST

Dangerous Waters allows the player total control over multiple air, surface and subsurface platforms in a modern-day naval environment. The game shipped with dozens of single-player missions and a full campaign, as well as a powerful full-featured mission editor.


Get the Dangerous Waters v1.03 patch off WP (29mb)

This release has full support for Valve Software's online platform for digital content distribution, "Steam".

For more information on "Steam" please visit:


Save game files which were created with prior versions, will no longer be compatible with this version of Dangerous Waters.

Manual Errata has been updated in SCS-DW_CombinedManualErrata.pdf. This file contains all errata that has been issued to date.


- Fixed the FFG throttle to properly correlate with a necessary propeller diameter change.

- The IR sensor that was previously assigned to the SLAM-ER was removed.

- Fixed a problem which was causing the sub motion model to dive more slowly than intended.

- Depths for the sonobuoys and dipping sonar have been adjusted to compensate for the more realistic thermocline layer modelling.

- Fixed the FFG's AutoTMA which was not utilizing the various speed rulers effectively.

- Adjusted the AutoTMA's performance on "bearings only" solution so that it would obtain a more reasonable solution over various time periods (i.e. few or multiple lines of bearing).

- Fixed an issue in the FFG Bridge that forcing the player to input an ordered speed twice to obtain the desired speed.

- Corrected an anomaly in which a surface contact's signal would sometimes disappear and then re-appear as its object center would be rising and falling with the ocean wave model.

- Fixed an issue which cause the client to never see the Host's platform in Multiplayer.

- Corrected an issue in which the AI-controlled diesel submarines were incorrectly operating on diesel engines when it was not intended.

- Fixed a crash that was caused when the FFG wasn't accurately following the sync-ed Helo while operating in REMRO mode.

- All torpedos were speeding up to 55kts despite the designated input by the player, this was fixed.

- Corrected an issue in the physics engine which causing the subs to dive/surface too slowly.

- Fixed a cheat on the Kilo where players' could mark a target even though it wasn't visible on the BroadBand Sonar display.

- Fixed a problem where the Kilo Demon was not showing data when the initial tracker/contact was assigned in Narrowband instead of Broadband (which the Demon data is derived from).

- Fix provided for the MH60 Dipping Sonar (Active mode) in which any ping emitted was not heard by other players in multi-player.

- Fixed a problem with the Ming class submarine which had incorrect torpedo launcher orientation.

- Corrected a crash caused by loading certain password protected missions.

- Made a small enhancement which prepends the mission time to each report.

- Fixed a minor problem in which a "Steady On Course" crew report would be played immediately after the player inserted an initial waypoint.

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