In order to facilitate the use of a Linux Client at launch, the S2 Games team is working diligently to convert their DirectX K2 engine, a next-gen game engine built from the ground up specifically for Savage 2, to that of Linux's OpenGL system. The conversion is a necessity as the high-end renderer (DirectX) in the new engine is a Microsoft product and does not work with Linux. With help from the Linux community and two of Savage's top enthusiasts - Uttar and WhiteDwarf - S2 is converting the DirectX renderer, one of the more impressive aspects of the game engine, as the effort will enable Linux gamers to utilize their Linux Client when playing the game.
"We received tremendous support from the Linux community for our first title, Savage: The Battle for Newerth," said Marc DeForest, co-founder and lead designer of S2 Games. "As an independent developer that tends to buck tradition and do things our own way, we feel a strong commonality with the Linux community and we're looking forward to supporting them again this round."
For more information on Savage 2: A Tortured Soul, please visit http://savage2.s2games.com.
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