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THQ Will Implement Quazal's Online Multiplayer Middleware

by Rainier on March 16, 2006 @ 10:11 a.m. PST

Online multiplayer middleware developer Quazal and THQ announced today that they have signed an agreement that will see the THQ studios add Quazal's Net-Z and Rendez-Vous technologies for use in their online efforts through 2007.

The partnership starts with several internal studios, including Rainbow Studios and Relic Entertainment, as well as several externally developed games.

"THQ is one of the most prolific publishers in the world, with worldwide operations, hugely popular licenses, and a great slate of development partners," said Mike Drummelsmith, Developer Relations Manager at Quazal. "It's going to be great to tackle the needs of these studios, as they have some high aspirations, and some great design goals. It's an exciting opportunity!"

With the new versions of Net-Z and Rendez-Vous, developers can integrate and implement their advanced lobby features more quickly than ever before, and with Quazal's Expert Services consulting division, developers can offload their lobby and networking development, lowering implementation times, and hence lowering risks.

"Connectivity is a priority," stated Jonathan Dowdeswell of Relic Entertainment. "Quazal has a great NAT traversal implementation and, on the support side, Quazal's team has been incredibly helpful whenever we've needed it."

With several titles already on shelves, Quazal's Net-Z and Rendez-Vous are proven technologies and services. This confidence helped THQ make their decision on Rendez-Vous.

"We received several recommendations internally for Quazal's services," said Tim Campbell, Director of Business Development for THQ. "After further evaluation, we found Net-Z and Rendez-Vous to be affordable, powerful and reliable."

The first titles in this agreement will be announced soon, and will be available in 2006.

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