Archives by Day

Far Cry Instincts Evolution

Platform(s): Xbox
Genre: Action
Publisher: Ubisoft
Developer: Ubisoft

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Far Cry Instincts Evolution' (Xbox) Multiplayer Modes Revealed

by Rainier on March 6, 2006 @ 6:46 p.m. PST

Far Cry Instincts Evolution will introduce players to an entirely new story, characters and game features that reflect and improve upon the critically acclaimed elements of the first title.
FCI Evolution has 5 multiplayer modes + 1 Map Editor
  • Chaos
    • The first player to reach the predetermined kill number wins the match.
  • Team Chaos
    • Up to four teams can battle against each other. The first team to reach the predetermined kill number wins the match.
  • Steal the Sample
    • Steal the sample from the enemy camp and bring it to your camp to score a point. The player carrying the sample can use his or her weapon and toss the sample to a teammate. The first team to score a predetermined number of points wins the match.
  • Predator
    • A group of mercenaries is trying to cross the map to reach a transmitter and power a sonic alarm. When the sonic alarm rings, the predator dies. But to reach the transmitter, the mercenaries have to go through the predator's territory. The predator will have the complete set of evolutions (Feral skills, strength, and regeneration).
    • The predator will respawn if killed but mercenaries respawn only when the predator dies. Mercenaries win when the kill sequence hits zero; the predator wins when all mercenaries are dead.
  • Seek and Secure
    • Locate the active station and hold it for your team. The station must be successfully defended for the duration of the countdown to be "secured." The opposing team fights to seize the station from the defenders. Once the contested station is secured, a new station is activated.

More articles about Far Cry Instincts Evolution
blog comments powered by Disqus