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Ghost Recon Advanced Warfighter

Platform(s): PC, PlayStation 3, Xbox, Xbox 360
Genre: Action
Publisher: Ubisoft
Developer: Ubisoft

About Rainier

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Reason Behind 'Ghost Recon Advanced Warfighter' Delay

by Rainier on March 7, 2006 @ 1:41 a.m. PST

In Ghost Recon Advanced Warfighter, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. The game unfolds entirely in Mexico City, where numerous, meticulously researched and detailed environments will deliver complete immersion into the future of urban warfare. Ghost Recon Advanced Warfighter will also include multiplayer and cooperative gameplay with exciting new elements, continuing the Ghost Recon tradition of setting the bar for multiplayer action.

Q: Why do you delay the game?

To achieve better quality and deliver all the features we wanted to have in the game. GRAW PC is a project developed specifically for this machine so its development cycle was different from that of the other platforms.

Q: Can you remind us what the main differences between consoles and PC versions are?

We have a gameplay that is very different from the gameplay of the console version; for instance the ghosts are controlled in a way that is specific to the PC, with a much more accurate order system. This involves adapting all the game content (including reprogramming completely the enemy AI) and tuning it to this way of playing. We shared the storyline and setting of the XBox 360, but all the rest had to be reworked, to appeal to a GR1 audience while at the same time taking into account the new PC specific features. The other major differences are, of course, full first person control, and PC-specific multiplayer modes.

Q: What are the ambitions of the PC version?

We had some very ambitous designs for the multiplayer, and we did not advertise on the exact content until we were sure to be able to deliver it. Things such as simulating a fully interactive physical environment over the network were risky, but we are now comforted that the cooperative mode will deliver unprecedented experience of multiplayer gameplay. The domination mode is also very promising as it changes the control of areas to something more interesting than simply capturing flags. More info to come soon.

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