Nibris decided to follow Nintendo's path, which definitely fights the stagnation which has occurred in video games, and creates new trends. "With this move, we want to create a unique environment, which is only available in Sadness," says £ukasz "CassSept" Oskard, a Nibris employee. But Nibris is not following the trend created through Sin City, but rather a game which is set in the pre-World War era. The Nintendo Revolution-exclusive title Sadness will be fully ... black and white!
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by Rainier on April 12, 2006 @ 3:52 a.m. PDT
Contrary to earlier speculation, Sadness is not set in the 1930s, but takes place before 1914, pre-World War I. Often compared to the comic book-based movie "Sin City," the game is totally different in style, and rather a tribute to pre-World War I cinema, with a similar atmosphere