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Age of Empires III

Platform(s): PC
Genre: Strategy
Publisher: Microsoft
Developer: Ensemble Studios

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Age of Empires III' - v1.06 Patch Available NOW

by Rainier on April 13, 2006 @ 4:46 p.m. PDT

Age of Empires III is set in 1500 A.D. and chronicles the Age of Discovery that started around the time that Columbus discovered the new world. The single player campaign follows American history up through 1850, and in multiplayer mode, you'll be able to choose from among eight different civilizations, and there will include free-for-all and team-vs-team matches for up to eight players.

Get the Age of Empires III v1.06 patch off WP (12mb)

Patch 1.06


Chat Member List can now be sorted by Clan Name
Added server maintenance notification that will display when the servers are down

Added checking that prevents players from joining game rooms which are in a bad state and can not launch, fixing the source of a crash
Several Home City Card tooltip updates

Hispaniola water flags and whale placement fixed
Hispaniola now displays correct thumbnail
Sonora herds now balanced for both sides of the map
Advanced Market Card effects now get applied when shipped
Fixed 'This game is not rated' message that was popping up in rated games
Number on Home City Cards now displays the correct number of units to be sent
All ranged cavalry units now do double damage vs. artillery
Mercenary shipments now cost 1000g and have fewer units
Military shipments from the homecity decreased for 3rd age shipments and increased for 4th age shipments
Numerous balance changes

Quick Search now displays the correct number players during search

Custom Games List sorting fixed for sorting by Rank
Fixed exploit that allowed more then 20 cards in ESO decksustom game setup now shows if a game is rated, not rated, no XP

Patch 1.05


- Added Power Rating to ESO
- Added Stand ground to the game
- Attack move button and hotkey added
- Hispaniola, a new random map has been added
- Recorded game playback improved significantly
- Added Option for minimized multiplayer chat
- Added games list filtering options
- Added Option to save games list filter settings


- Numerous fixes to attack move command
- Numerous balance changes
- Numerous changes to home city cards
- Deathmatch games now have reveal map on
- Deathmatch - Starting crates removed from most maps
- Fixed an issue where watching a recorded game overwrote home cities
- Playing an old saved single player game should no longer revert your home city to the older state
- Ranged Cavalry Caracole now applies to all ranged cavalry
- Native American Treaties card now creates the right number of Natives
- Added support for removing the larger pause dialog. Add 'hidepopups' to your user.cfg
- Added support for modifying custom random map names and text


- Custom game setup now shows if a game is rated, not rated, no XP
- Added , , mouse wheel scroll and double click functionality to numerous spots in ESO
- Changing #players will unready everyone
- Typing in chat and switching to a different ESO window no longer erases the text
- Many Clan chat fixes
- Clan change, you may only demote someone that is below your rank, you may only promote someone that is two ranks below you
- Two players that do not have their routers properly set up can no longer join the same game.
- Fixed numerous issues with joining and creating a clan

Patch 1.04


- Update to the patching process which should address difficulties experienced during the autopatch process.
- Resume button added. A dialog is now displayed when a user pauses the game.


- Changes to Games List functionality. The list is pulled down once on initial login and can be updated by pressing the Refresh button. Automatic updates will no longer occur.+
- Quickmatch now uses only standard maps.
- Home City level now displayed on the Game Start screen.
- Clan tags added to the Advanced Game Setup.
- Fixed an issue with clan chat not being displayed.
- Fixed a game pause issue when a resigned player remained in game.
- Removed the exploited ability to split the military and economy scores.
- Timeout added to Vote Dialog box.

Patch 1.03 :


- Fixed an issue where a game would be cancelled and all players given a "Failed to join" message when two routers that could not communicate joined the same game.

Patch 1.02 :


- New hotkey editor added to the game
- New large map set.
- 5 new large versions of popular maps have been added.
- Fixed a sound crash issue.
- Fixed a bug with sound being choppy
- Fixed some performance issues with boat battles.
- Fixed a D3D initialization error when launching the game.
- Fixed a bug where the auto-patcher text was impossible to read.


- Fixed an bug where disconnecting a player would lock up the game.
- Switching home cities unchecks all players.
- Quick search now uses the Standard Map set.
- Fixed an issue where a user would get in a state that they could not host or join a game.
- Fixed a number of multiplayer exploits.
- New ESO privacy.
- Updated a number of error and user messages.
- Allow users to turn off enter/left chat messages on ESO.
- New user.cfg commands to assist with router and direct IP issues.
- For more assistance on this check


- Fixed a bug in the command manager that caused slow performance when CPAIs were in the game
- Fixed a bug that caused sound effects (and sometimes music) to stop playing
- Fixed a problem where unplayed dialogue lines made the Campaign scenarios stop working
- Fixed a bug on the Postgame screen that allowed players' names to be edited
- Fixed a bug where all players would hear the selection sound for HC cards played
- Fixed a bug that kept the ESO connection problem dialog box from closing
- Fixed a bug in the Portuguese tech TEAM Early Dragoons that kept some civilizations from training their anti-cavalry units until the Industrial age
- Fixed a bug that made abundant resources available in the single-player Campaign
- Fixed a bug that did not let the host launch the game once the number of players was reduced below the number that had clicked ready
- Tweaked movement code to improve the responsiveness of units
- Changed formations so that unit types keep their setting even when grouped with different types


- Fixed a bug in the Unresponsive Player dialog box so that it closes once consensus is reached

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