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Call of Duty 2

Platform(s): PC, Xbox 360
Genre: Action
Publisher: Activision
Developer: Infinity Ward

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'Call of Duty 2' - v1.2a Dedicated Linux Server Available NOW

by Rainier on April 14, 2006 @ 6:50 p.m. PDT

Call of Duty 2 lets players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns. Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can engage in the historic battles chronologically for quick hitting action.

Get the Call of Duty 2 v1.2a Linux Server off WP (25mb)

Call of Duty 2(tm) Linux Server is NOT SUPPORTED by Activision(r) Customer Support. Please do not call with any questions related to this free beta product. There are other channels to aid you listed at the bottom of this document.

1. Introduction
This document explains how to install the Call of Duty 2(tm) Linux server version 1.0. Installation from scratch and
upgrading an existing installation are both covered.
Usage is very similar to Call of Duty(tm) and United Offensive(tm)... many of the console commands, command lines, and
cvars are identical, so if you are comfortable maintaining dedicated servers for those games, you will find this process
It is recommended that any user modifications that have been installed to the Call of Duty 2(tm) directory be removed
before installing this package. These modifications are not supported by Activision(r) and may not be compatible with some
of the new features that are included. When installing or upgrading a server, if problems or unexpected behavior arise,
your first step in troubleshooting should be to do a clean install with the original data files.
(This is a frequent-enough problem to merit discussion in the introduction.)
If you are reading this, it's probably because you tried to start your Linux server and saw this message:
./cod2_lnxded: error while loading shared libraries: cannot open shared object file: No such file or
COD2 is a C++ program built with gcc 3.3.6, which means it needs a system library specific to gcc 3.3. Older Linux systems
won't have this installed, and we're starting to see newer Linux distributions that don't have this either, since they are
supplying an incompatible gcc 3.4 version. The good news is that you can drop the needed library into your system without
breaking anything else.
Here is the library you need, if your Linux distribution doesn't supply it:
You want to unpack that somewhere that the dynamic linker will see it (if you are sure it won't overwrite any files, you
can even use /lib).
The brave can put it in the same directory as the game and run the server like this:
Now the server will start.
2. Upgrading from 1.0 or 1.0a to Linux 1.2.
Stop the game server, unpack this archive so that it overwrites cod2_lnxded on your server and adds files to the "main"
directory. A "pb" directory will also be added. Now restart the game server. If you have any problems, please remove any
installed mods before reporting bugs to verify that this is in fact an issue in the game itself.
3. Installation From Scratch
- Get the retail Call of Duty 2(tm) disc(s) (there may be multiple discs depending on what edition of the game you have
obtained, or perhaps a single DVD-ROM disc).
- Copy the contents of Disc One's "Setup/Data" directory to wherever you want to install the Call of Duty 2(tm) Linux
server. There should be a "localization.txt" file in the root of this directory, and a "Main" Subdirectory. Each
additional disc should be opened and the contents of each "Data" folder should be copied over to the existing Main folder.
When you have copied everything, the final installation size is around 3.5 gigabytes.

- Alternately, you may install on Windows(r) and copy the installed game to your Linux system, but many will opt to skip
this step since the data files are uncompressed and easily accessible on the discs. Final installation size is around 3.5
- Unpack this archive in the root of the newly-copied tree, so "cod2_lnxded" is in the same directory as
"localization.txt". Unlike the original Call of Duty(tm), there are not seperate .so files like "", so
don't be concerned when you don't see them.
- Now, run the server:
cd /where/i/copied/callofduty2
- When you see "--- Common Initialization Complete ---", the game server has started, but you need to start a map before
the server will accept connections. At this point, type:
map mp_leningrad
("mp_leningrad" being a given map's name).
- Now you should see your server in the in-game browser. You will now want to customize your server, but that is beyond
the scope of this document.
6. Revision history
04-10-2006: (1.2) apparently leaked version.
04-13-2006: (1.2a) Fixed BG_IndexForString crash, other memory access bugs.
// end of README.linux ...

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