Today 3D Realms posted their latest installment in the weekly Prey update in which Human Head Studios Chris Rhinehart goes a little offroad, and instead of his usual weekly roundup, asked several other HumanHead employees to give a rundown of what, for them, is a typical day, or night, in the Prey development.
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Archives by Day
| Su | M | Tu | W | Th | F | Sa |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | ||||
| 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| 18 | 19 | 20 | 21 | 22 | 23 | 24 |
| 25 | 26 | 27 | 28 | 29 | 30 | 31 |
Prey 2006
Platform(s): PC, Xbox 360
Genre: Action
Publisher: Take-Two Interactive
Developer: Human Head Studios
Release Date: July 11, 2006 (US), July 14, 2006 (EU)
Genre: Action
Publisher: Take-Two Interactive
Developer: Human Head Studios
Release Date: July 11, 2006 (US), July 14, 2006 (EU)
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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!
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'Prey' (X360/PC) Weekly Update #14
by Rainier on April 15, 2006 @ 1:45 a.m. PDT
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