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World in Conflict

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: VU Games
Developer: Massive Entertainment,

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'World in Conflict' - 4 New Screens

by Rainier on April 20, 2006 @ 12:32 p.m. PDT

World in Conflict features a "what if?" story, where the Cold War didn't exactly end as we know it, and the Soviet Union hadn't collapsed, instead invades the U.S. Resource gathering has been replaced by "tactical aid" credits that you can spend on calling in reinforcements, WiC now also sports a first-person view mode, and is, of course, multiplayer enabled.

"World in Conflict will take strategy games in a new, exciting direction, narrowing the gameplay focus on the best part – the intense action of modern warfare – and challenges gamers to work together to defeat the most powerful armies the world has ever seen," said Cindy Cook, Chief Strategy and Marketing Officer for VU Games. "Massive Entertainment's critically acclaimed Ground Control® series represented landmark advances in 3D technology. World in Conflict will continue that legacy and bring the strategy genre to the next generation."

World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.

"With World in Conflict, our focus has been to create the maximum number of tactical choices, climactic battles and other game-shifting events that occur during each scenario or multiplayer match," said Martin Walfisz, Founder and CEO of Massive Entertainment. "We've done this through a focus on the one thing people love most about strategy gaming – the combat."

Features in World in Conflict include:

  • Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond.
  • Bleeding-Edge Graphics – The latest version of Massive’s proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects.
  • Complete Destructibility – As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests.
  • Deep Multiplayer Modes: Using Massive’s proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head, team-based battles.
  • Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons.
  • Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness.

World in Conflict is expected to ship in Spring 2007.


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