Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe's most powerful weapons and vehicles, Enemy Territory: Quake Wars transports players to the front lines of an epic new war for Earth.
The Global Defence Force (GDF) is a paramilitary international rapid-reaction force formed from the various national armies and relief agencies in reaction to natural and terrorist disasters of the early 21st Century. It is the only military force with the equipment, command structure and mobility to defend Earth from the Strogg invasion. The GDF forces are humanity’s brightest and best; they represent Earth’s first and only line of defence against the pitiless Strogg raiders.
The Strogg are a barbaric race of telepathic alien cyborgs, bent on universal domination to satisfy their dependence on the food-fuel known as Stroyent. The Strogg cannot be reasoned with or dissuaded; they are committed to the annihilation of any form of life in their path. Strogg victims not mulched into Stroyent are forced to undergo Stroggification – a process of cybernetic augmentation and neurological hacking which removes their self-will and transforms them into ambulant weapons-drones, pliant to the will of the Supreme Strogg, the Makron.GDF Character Classes
This is the GDF’s assault class. The Soldier can choose heavy weapons, such as the N93 General Purpose Machine Gun (GPMG) and N72 LAW Rocket Launcher. He also carries Fragmentation Grenades and the High Explosive Charge.
The GDF’s Fire Support specialist, the Field Ops can deploy Fire Support guns in the field, and designate targets for them. His deployables include the Artillery Gun, Guided Rockets and Strategic Hammer Launcher. He can also call in Air-Strikes and dispenses ammunition to his squad mates. He carries the N80 Assault Rifle.
The Engineer is a support/defence class, constructing and repairing vehicles, deployables, and objectives (such as bridges and machinery). He also deploys and maintains defence turrets, such as the Anti-Personnel, Anti-Missile and Anti-Vehicle deployables. The Engineer carries the N22 Shotgun and multi-purpose mines.
The GDF’s Covert Operative specialises in stealthy infiltration, sniping, electronic sabotage and reconnaissance. Rangers can use their PDA’s to hack and disable enemy deployables, and deploy 3rd Eye cameras to spy on the enemy and relay their locations to his squad mates. The Covert Ops carries the N38 Sniper Rifle and smoke grenades.
The GDF medical specialist provides a support and combat role. He heals and revives team mates by dispensing health packs and using his Defibrillator pads. The Medic can air-drop supply stations in the field, and carries the N80 Assault Rifle. Strogg Character Classes
The Strogg assault class can choose powerful heavy weapons such as the Hyperblaster fast-firing assault weapon and Obliterator Bosonic Orb weapon. He carries a large number of Shrap grenades and the explosive Plasma Charge.
The Strogg’s fire support expert can call in artillery deployables such as the Plasma Mortar, Rail Howitzer and Orbital Laser, and can direct their fire against enemy targets. He also carries the rapid-firing Lacerator.
The Strogg engineering expert constructs and repairs dynamic objectives and deploys anti-personnel and anti-vehicle turrets. He can choose from one of two support weapons; the Nailgun, or a modified Lacerator with built-in Grenade Launcher. He carries a number of Proximity Mines and the Repair Drone, an AI-based automatic repair tool that will pursue damaged Strogg vehicles, repair them and then return to the Constructor (providing he’s still in range).
The Infiltrator is a stealthy backstabber and saboteur. The Infiltrator can possess fallen GDF players, initially stunning them with his Bio-Electric Pinch Bomb, and then use their corpse as a disguise and infiltrate GDF bases. He can choose the Railgun, used for Long-Distance Sniping, or a modified Lacerator with increased accuracy. He also carries a remote Drone, which can be used to spy on the enemy.
The Technician keeps his team mates alive and shooting by replenishing their Stroyent supplies, giving them both health and ammunition in one fix. The Technician can deploy Forcefield emitters, providing cover for his team mates on the front line. He can also create Spawn hosts out of fallen GDF troops, allowing a Strogg reinforcement to spawn right at the battlefront. The Technician carries a standard Lacerator.
More articles about Enemy Territory: Quake Wars