Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Serious Sam II' - v2.070 Patch Available NOW

by Rainier on April 25, 2006 @ 8:39 a.m. PDT

2K Games has released a new patch for Croteam's Serious Sam II. This update brings your retail game to v2.070 and fixes a few bugs but more importantly includes the the Serious Editor 2 allowing the mod community to create their own content.

Get the Serious Sam 2 v2.070 patch off WP (53mb)

Changes in 2.070.00 patch:

  • Serious Editor 2 is now bundled with the patch!
  • Lightwave import/export plugins are bundled with the patch!
  • fixed weapons disappearing in deathmatch
  • fixed several small issues and rare crashes

For detailed info about the tools, please click on the "Serious Editor 2 Help" document in the Start Menu, or start Serious Editor 2 and press F1. You can also find this file installed in the Help/ directory.

Example content mentioned in the tutorials within the help file will be made available for download as a separate file. It was not included in the patch to keep its size reasonable.

For installation of Lightwave plugins see the "Serious Editor 2 Help". If you want to create converters for other applications, the interchange file format will be documented shortly.

Changes in 2.068.00 patch:

  • Implemented Deathmatch game mode
  • It is now possible to execute a script file from the console (exec script.cfg)
  • Added samListPlayers() console command - displays the list of all players in the 'playerindex playername' format.
  • Implemented banning of players by IP address (permanent or temporary).
  • Implemented map list and map rotation - map list can be specified either in a cvar or through a file.
  • Added falling damage.
  • Added damage impact - knockback from explosions.
  • Increased player speed for deathmatch games (12.5 m/s).
  • In DM, player runs faster when using the chainsaw.
  • Players dop the current weapon when killed (DM only).
  • It is now posible to disable items, weapons and powerups.
  • Player can be gibbed (DM only).
  • Implemented the in-game voting system (votes for next map, map restart, kicking players, temporary player ban).
  • Added the 'only if stronger' option to auto weapon change setting.
  • Chat message sound is much louder now.
  • Added support for multi-core in physics solver (disabled by default).

Changes in 2.066.00 patch:

  • Added dedicated server support (see DedicatedServer.txt in the patch).
  • Vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement.
  • Server list can now be properly used with the mouse.
  • Fixed scrolling of some lists (levels, profiles).
  • Swapped function of up/down arrows in some menu screens.
  • Options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa.
  • Netricsa icon will no longer appear if subtitles are turned off.
  • Playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...).
  • Difficulty setting wasn't properly restored when loading a saved game.
  • Match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients.
  • Version number in the main menu is now more visible.
  • Added a beep sound when a new line appears in the chat console.
  • Added support for resolutions with strange aspect ratio (namely, 1280x1024).
  • In cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen.
  • Added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo).
  • Servers can now be password protected via the 'net_strConnectPassword' cvar.
  • To join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar.
  • Added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'.
  • Bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization).
  • Added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu).
  • Fixed problem with sound playback and mouse input on multi-(core-)CPU systems.
  • Fixed wrong performance detection on Intel integrated graphics chips.
  • Fixed wrong profiler timings under dual-core CPUs.
  • When toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required.
  • Weapon can't be changed while recoiling.
  • Added message for recently picked items.
  • Game can't be quick loaded in multiplayer.
  • Fixed jerky movie playback on slower CPUs.
  • Added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1").

Changes in 2.064.00 patch:

  • Customize keys menu screen is now more mouse friendly.
  • Mouse movement is ignored during key binding process (customize keys menu screen).
  • Mouse buttons 4 and 5 are now supported (through the customize keys menu screen).
  • Cheats button will no more appear on the main menu screen when the user is advised to adjust video settings for the first time.
  • Questionable picture has been removed from the multiplayer menu screen.
  • Virtual keyboard has been removed from the enter text (enter name) menu screen.
  • If a profile is created after clicking on the 'Internet' button, the user is now correctly taken to the GameSpy menu screen.
  • Quick saved game will now appear at the top of the saved games list (both for load and save game menu screens).
  • Fixed problems with connecting to game servers over the internet.
  • Internet server sorting now works correctly (through the 'Find match' menu screen).
  • Popup menus used to enter server IP address now have button bars at the bottom to provide mouse functionality.
  • Selected row in a list doesn't change any more if mouse is moved over the list while a popup menu is displayed.

blog comments powered by Disqus