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GTR 2

Platform(s): PC
Genre: Racing
Publisher: 10tacle
Developer: SimBin

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'GTR 2' Gets New Damage Model - Screens

by Rainier on April 28, 2006 @ 9:49 a.m. PDT

Come summer 2006, GTR 2 will set new standards all over again! The new DirectX9 graphics engine ensures that the race cars and circuits are portrayed in a more detailed and photorealistic way than ever before, and the sensation of speed experienced with the HP-beasts is even more immersive, thanks to the improved driving model. <br><br> The dynamic day-night light cycle, weather changes, and impressive damage system once again provides an impressive experience of the exciting FIA GT racing series on your PC at home.

One of the major innovations of this new title is the completely re-designed damage model, and in particular the true-to-reality reproduction of the vehicle physics in collisions.

Spectacular loops, flying sparks, torn off body parts and tires flying around are just a little taster of what the powerful engine is capable of. Improper handling of the HP-strong engine of the car might cause lasting damage. Man and machine stretching their limits as well as the extreme challenges on the circuits make power units go up in smoke and flames every once in a while.

Core features

  • More than 140 accurately modeled cars, including all the cars from the GT, NGT.
  • 28 officially licensed and accurately modelled tracks
  • Highly realistic and competitive AI opponents
  • 3 Game Modes
    • Novice mode
    • Semi-Pro mode
    • Simulation mode
  • 6 Game Events
    • Open Practice
    • Race Weekend
    • Championships
    • Ghost Time Trials
    • Proximus 24H
    • Driving School
  • Fully integrated Multiplayer

Physics Engine

  • Extending the ground-breaking physics engine found in GTR1, GTR2 brings exciting new features, as well as improvements on current features.
  • Damage Physics – Crashing now has a more realistic effect on the car, both visually with carbon shards flying off the cars during collisions, body panels denting and breaking off, etc. and in handling characteristic.
  • Tire Physics – More detailed tire characteristic modeling, translating into even more realism in handling and feedback. The tire physics model is fully reworked to provide more convincing low
    speed control.

Three new Events are introduced in GTR2.

  • Ghost Time Trials
    • In this mode, the player competes in a Time Trial against himself or against pre-recorded ghost racers. The player can share his best recording with friends through an integrated online file swap feature, and download recordings posted by other players.
  • Proximus 24H
    • This mode recreates an event that takes place at the world-renowned Circuit de Spa Francorchamps. The event spans a full four days, and culminates in a race that runs for a grueling 24 hours! Making full use of the new technology available to us, we are creating a highly detailed and accurate recreation of this event, where the player will experience several new features to the series, such as realistic day-night cycle, dynamic weather changes, with clouds rolling in, rain falling and stopping, and track wetness changing.
  • Driving School
    • The purpose of the driving school is to teach the player the nuances of driving well. The player will complete a course in driving theory, and earn licenses by competing against an instructor driver. In addition to teaching driving technique, the Driving School contains a number of fun and challenging events that will award the player with medals earned, and unlocked custom championship events.


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