In addition to the officers, the regular infantry soldiers in Rush for Berlin are of vital to players also. Of course, each nation has standard infantry units (such as the sniper, rifleman, sapper, medic, flamethrower or mortar infantry), but depending on the nation, the player will also cont rol unique units like armoured Russian shock infantry with a satchel dog, the German Panzergrenadier or the Fallschirmjäger (German paratrooper). Basically, all infantry units have a gun. Many also have special skills, e.g. the French resistance fighter can throw a Molotov cocktail.
Some more of the ordinary units' special skills:
- Satchel Dog: The unit sends a dog equipped with explosives to a given target, where they explode. The dog returns before the explosion.
- Magnetic Mine: The unit throws a magnetic mine at the nearby armoured unit. The mine explodes on impact and inflicts serious damage.
- Hand Grenade: The unit can throw a hand grenade at nearby targets. When it explodes, the grenade inflicts devastating area damage.
- Land Mine: The sapper places a min e at his location. Only hostile units trigger the mine.
- Field Hospital: The medic places a pile of medical supplies on the ground. The supplies heal every friendly unit nearby.
- Tank Barrier: The soldier installs a tank barrier at his current position. The barrier can be demolished by enemy fire.
Some units are controlled in squads while others are single units. All units gain experience when fighting successfully and will be promoted to the next level. Of course, a higher level means better abilities, e.g. more health points. Units can crouch with a stealth bonus or run and will react according to three different behaviour modes: Aggressive mode, Defensive mode and Passive mode.
The player can place infantry units in buildings. They will guard the area and shoot ou t of the windows. The advantage of placing units in buildings is, for example, a wider range of sight when they are on the upper floor, as well as a defence bonus. Units in the wood have a camouflage bonus, in a trench they are much harder to hit.
The player can also place units inside vehicles in order to drive them. Most of the time, there can be only one squad plus one officer inside any one vehicle. The effectiveness of combat vehicles depends on the number of crew members mounted. 3 members and 1 officer are considered a full crew (units inside a tank: 1 crewman - the ve hicle can move only; 2 crewmen - primary weapon is available; 3 crewmen - the primary and one secondary weapon are available, etc.).
Next to the war dogs, over 20 different wild animals inhabit the maps of Rush for Berlin. Some are lovely (like the deer in the woods), while others are more aggressive (like the wolves). For more war dog information please read the "Technical Manual; TM 10-396, War Dogs, 1 July 1943".
Rush For Berlin is a tactical real time strategy game, set on the European battlefields of World War II, during 1944-45. The player's goal; to capture the German capital, as either the British/US/French alliance or the Red army of the Soviet Union. The act symbolizes the total defeat of the Third Reich and means the end of the war on the European continent. Players face more and more challenges, as they get closer to the capital. The game is based on historical facts and gives wide possibilities for changing history and playing an alternative reality.
- Play a historical timeline or an alternate World War II reality.
- Time is running out, as forces 'Rush' to capture Berlin.
- Improved GEPARD graphics engine: further developed graphics and game engine ensures top notch graphical, sound and video quality.
- More than 100 units, including fictional ones
- Fully destructible buildings, graphical feedback on the landscape, structures and units on fire create an atmosphere comparable to the greatest war movies.
- The highly detailed damage model allows partial loss of functionality and various attack strategies (e.g. tank attacks from the rear). The Computer opponent will react accordingly.
- Officers (heroes) are a special unit type. Their special abilities affect more units, so they are powerful, but most of the time not mission critical (they can die without losing the level)
- Soldiers can enter buildings and indoor fire-fights are possible.
- Air support and reinforcements can be asked by the player with special units.
- Day and night, weather effects all affect hearing and sight conditions making new strategies possible
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