Star Wars: Empire at War

Platform(s): PC
Genre: Strategy
Publisher: LucasArts
Developer: Petroglyph
Release Date: Feb. 14, 2006

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'Star Wars: Empire at War' - v1.04 Patch & Map Editor Available NOW

by Rainier on May 15, 2006 @ 3:37 p.m. PDT

Control the fate of the galaxy in LucasArts' RTS game Star Wars: Empire at War. Set a few years before the events of Episode IV: A New Hope, the game will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

Get the Star Wars Empire at War v1.04 Patch off WP (24/5mb)

Star Wars: Empire at War 1.04 update :

New Content

- Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a
separate download.
- Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.

General Bug Fixes

- Corrected several issues related to spaces being used in player names
- Corrected issue for player's getting kicked from a game due to the game host clicking on their name
- Corrected an issue for missing Japanese characters in the disconnect screen

General Balancing Changes

* Reduced Corellian Corvette shield health by 10%
* Increased shield strength of Corellian Gunship by 15%
* Reduced Corellian Gunship hit points by 15%
* Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities
* Accuser tractor beam now holds Corvettes and Frigates in place
* Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85%
* Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels.
* Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points
* AT-AT's now do 15% damage to T4B's
* SPMA-T's now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures
* Reduced T4-B rocket damage by 25%

Space Tactical Changes

* Rebellion now starts with 2 X-wing squads instead of 3
* Imperial Star Destroyer's price has been reduced to 5000 credits, down from 5200 credits
* Accuser's price has been reduced to 5800 credits, down from 6200 credits
* Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites
* Redesigned mining asteroid layout on Bothan Frenzy map
* Resized Battle over Geonosis map
* Acclamator's price has been increased to 2350 credits, up from 2200 credits
* Acclamator build speed increased from 15 to 18 seconds
* Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15%
* Fixed Rebel starting unit spawn issue on map "Alderaan Defense"
* Corrected an issue where capital ships would be invisible during space combat

Land Tactical Changes

* Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map
* Heavy Reflective armor (level 1) upgrade is now available at Tech level 2
* Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits
* Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits
* Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits
* Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds
* Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds
* Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits


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