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Emergency 4

Platform(s): PC
Genre: Simulation
Publisher: Take-Two Interactive
Developer: Six Ton Entertainment

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Emergency 4' - French/German v1.2 Patch Available NOW

by Rainier on May 2, 2006 @ 5:58 p.m. PDT

Either play the 20 mission campaign or choose to try the randomly generated missions. Emergency 4 will feature realistic physics (walls collapsing, fire spreading), simplified controls, as well as a multiplayer mode.

Get the Emergency 4 German/French v1.2 patch off WP (8mb)

Patch 1.2

- Problems with multimonitor configurations
- fixed bug where you could not heal squads when no injured person was in the map
- fixed standard command on roadblocks
- fixed crash in editor when editing childs of openhouses
- the train in freeplay/multiplayer won't have a car defect anymore
- fixed flash effect in freeplay/multiplayer
- fixed upgrades in campaign mode after loading
- you can no longer toggle blue lights of other players in multiplayer
- fixed display of inhouse fire, when inhouse fires are not active
- fixed equipment door on SW
- fixed bug in GameObject::RemoveEquipment, that caused crash in m19
- options get saved on click on ok
- fixed steering wheels of cars on pathes
- fixed possible crash in demonstration event
- if client disconnects from game, his remaining squads will get distributed in a more appropriate way
- event gasexplosion and cigarette should't fail immediately anymore
- running multiplayer games will no longer disappear from the serverlist after about 20-35 minutes
- small fixes in serverbrowser display
- if client was in mainmenu while server closed the match, the client couldn't click "continue game"
- sound of decontamination didn't stop in multiplayer
- Small camera bounces near basement garage in MULTIPLAYER-MAP and subway-stairs in FREEPLAY-MAP
- fixed incorrect street-paths, which caused routefinder-problems in MULTIPLAYER-MAP and M03-MAP
- fixed some children and boundingboxes in MULTIPLAYER-MAP
- fixed missing barricade-objects on some walls in FREEPLAY-MAP
- fixed flying diver in FREEPLAY-MAP
- Oilrigcontainer wasn't coolable in CAMPAIGN-MAP and FREEPLAY-MAP
- Miningtruck-explosion wasn't visible in M07-MAP
- Building near bank sometimes wasn't extinguishable in M09-MAP
- fixed flying stone in M13-MAP
- fixed walking diver on water in M13-MAP
- fixed door-animations for vehicles TLF, MTW and LPF
- DLK and LPF were carryable by RL
- FgrT wasn't coolable
- optimized liquids in MULTIPLAYER-MAP and CAMPAIGN-MAP
- Feature / Shortcut added: NUMPAD-"0" -> Send selected vehicles back to base (HQ-button)
- Feature / Shortcut added: "E" or "DELETE"/"ENTF" -> Hold down this key to select an alternative Action for selected Unit/Vehicle and press the right mouse button (Priority-Key). E.g. "land helicopters" or "enter vehicle"

Patch 1.1

- fixed crash in multiplayer after ordering TLF, LPF, FLB or WaWe
- fixed bug in netcode that could cause an empty serverlist after hitting "Refresh" for a few times

Patch 1.05

- M03: gangster car was nearly unstoppable after beeing stopped by a car
- M04: sometimes there was no fire, when transporting the truck
- fixed different animations after loading
- fixed status of doors after loading
- changed default command of RHC with injured person to "GoHome"
- fixed crash when 2 or more people were using an axe on the same locked door
- fixed potential crash


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