"As a group of dedicated gamers, we feel that the design of Crusade marks the direction we would like to see the industry go," said David Allen, co-founder and CEO of QOL. "The MMOG subscriber base is growing at a rate that the current quality of products cannot keep up with. We must raise our vision of what is held as innovative and learn from what has been successful. Stay grounded while reaching for the stars. That is what Crusade is about - taking MMORPGs to the next level." David continued, "we are also working to establish a strong player-developer relationship that allows the player base to actively participate in the ongoing development of the game by interacting with our team members to provide detailed feedback on what is important to gamers. Evolving the core concept and design of Crusade during development based on player feedback is key to developing a successful product."
Crusade takes place in a living fantasy world of powerful magic, ancient places, terrifying gods, and warring factions where the players can choose to represent one of two diametrically conflicting sides known as the Asheroth and Kujix; both of which are constantly fighting in the world of Andarus for domination of the two largest continents, Alganon and Harraja. Players will be able to build characters by choosing from a number of races and classes, and utilize a hybrid skill-based system that allows for non-linear character progression. With features such as Families, Crusades, Dynamic Quests, Tradeskills, Character customization, a rich world history, and large scale parties of Battalions and Legions, Crusade will offer nearly unlimited gameplay to both Player vs. Environment (PvE) and Player vs. Player (PvP) styles of gaming with support for both solo and group-oriented adventure.