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PRISM: Guard Shield

Platform(s): PC
Genre: Action

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'PRISM: Guard Shield' - Demo Available NOW

by Rainier on May 8, 2006 @ 11:23 p.m. PDT

PRISM: Guard Shield is the upcoming FPS inspired by the National Guard.

Get the PRISM: Guard Shield demo off WP (181mb)

Beta Demo

Copyright © 2006 Rebellion. All rights reserved.

Uses Bink Video. Copyright (C) 1997-2006 by RAD Game Tools, Inc.

New York Harbor

Frank Shepherd arrives for another shift as a security guard patrolling the New York Harbor docks. Everything seems fine, until he reports for duty and learns of a disturbance, further into the complex.

The player's task is to investigate this disturbance and combat any threat encountered along the way.

System requirements

DirectX 9.0c required.

Minimum System Requirements

* Windows 2000 / XP
* 1.5 GHz Athlon 64, Pentium or equivalent CPU
* Geforce 4 (non MX) / Radeon 9600 64Mb or above video card
* 256 Mb RAM
* DirectX 8 compatible sound card
* 300Mb free hard disk space

Recommended System Requirements

* Windows 2000 / XP
* 2.0 GHz Athlon 64, Pentium or equivalent CPU
* Geforce 6600 / Radeon X800 128Mb or above video card
* 256 Mb RAM
* DirectX 8 compatible sound card
* 300Mb free hard disk space

Default Controls

W, S, A, D Forward, Back, strafe Left and strafe Right player movement
Left mouse button Fire weapon
Right mouse button Zoom (if available on weapon)
R Reload
C Crouch (toggle - if held, player will become 'prone')
E Action key (when prompted)
TAB Display current objective
Left ALT + A or D Lean left/right
Mouse Wheel Up Previous weapon
Mouse Wheel Down Next weapon
P Pause
ESC Quit to front end

The controls outlined above are configurable in PRISM's option menu.

Options

PRISM possesses many options, which are configurable from the Options menu.

The following options are present within this mode:

Controls ('Look', 'Move', 'Shoot and 'Interact')
Graphics ('Resolution', 'Shader Quality', 'Shadows' and 'Brightness')
Audio (Music and SFX volume)
Game ('HUD Intensity' and 'HUD Color')

Should you experience frame rate issues or lagging control input this is best resolved by decreasing the Shader Quality to Low, turning Shadows off, and reducing the resolution.

Notes

* Radar

The player's radar displays the following items:

o Health packs
o Body armor

* Body Armor

Body armor is denoted by a black square on the radar. When picked up, the player will receive a full boost to any existing armor in their possession.

* Health packs

Health packs are denoted by a white square with a cross on the player's radar. They can be used to fully replenish the player's health.


* Picking up weapons

It is now possible for the player to pick up a downed enemy's weapon. Stand over the desired weapon and press the 'Action' key to pick it up.

If the player does not possess a second gun, the picked up weapon will be added to their inventory - otherwise, the player's current weapon will be swapped with that of the pickup.

Once the weapon has been picked up, any weapon of the same type dropped by subsequent enemies will be collected as ammo for that weapon.

Please note that due to the inclusion of this function (and the ability to also collect health), ammo boxes have now been completely removed from PRISM.

* Stealth

It is possible for the player to gauge how quietly they're behaving by use of the 'Stealth Meter' - this is present on the bottom-left corner of the screen. If it's low, the player is making minimal noise - however, if the meter is high, the player is causing maximum disturbance.

* Screenshots

Screenshots can be taken during the game by pressing the 'Pause' key.

All screenshots are saved in the 'sshots' directory.

Heads-Up Display

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