Determinance is the first ever true swordfighting game. Forget combos and motion capture. In fact, forget everything you think you know about so-called "fighting" games. Think total freedom: move your sword any way you want, develop your own style, and meet a thousand other ones when you step online. Stop letting games designers dictate your fighting style: see something you like in a movie and try it next time you duel. With complete control over your sword and body you can fight in any way you choose: stylised or minimalist, eastern or western, kung-fu or medieval. Or just plain dramatic. You decide.
In 1998 Treyarch Software introduced Die By The Sword, the first game to offer direct control of your sword in a fighting game. Determinance takes this basic idea, but extends it in every direction. Now you have complete control over your sword: angle it in any way you choose, blocking and countering with subtlety and skill. A combination of human muscle modelling and rag-doll gives you a character which feels like a real sword fighter. Hit your opponent hard enough and his body will react, limbs snapping back with the force of the blow. The direct nature of the control finally means a game you can just pick up and play: you don't need a degree in fighting games to swing this sword around. All this adds up to Determinance: the first true swordfighting game.
- Freeform Sword Fighting
- Up to 8 players online
- 10 individual characters
- 8 expansive levels
- Uniquely responsive dynamic music system designed specifically for an original score by electronic musician Paul Taylor
- Online world ranking and matchmaking system
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