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'UT XMP' - Public Release 3 Available NOW

by Rainier on June 12, 2006 @ 2:03 a.m. PDT

Unreal Tournament: Expanded Multiplayer is a class based multiplayer team game. UT XMP is a total conversion for UT2004, developed by Free Monkey Interactive, and is based upon Unreal II: Expanded Multiplayer, released in 2003 by the now-defunct Legend Entertainment. Public Beta 3 has now been released with tons of fixes and tweaks...

Get the UT2004 XMP Public Release 3 off WP (330/35mb)

Fixed bugs

22/05 Vehicle turret relative rotation
22/05 Vehicle turret serverside location update
08/05 Laser tripmine crash
07/05 Manned turret rotation past 360 degrees
06/05 Gametype image
06/05 Singleplayer gametype menu errors
06/05 Main menu buttons at low resolution
22/04 Rampant base turret pitch offset
21/04 Serverside weapon reload timing update
18/04 Lightning gun fire effect positioning online
30/03 Removal of dead playerpawns on clients
30/03 Killed by Force Wall DeathMessage
20/03 Artifact node currently stored artifacts replication
14/03 Ammo resupply limit
14/03 Weapon switch on empty weapon
09/02 Map fixes
07/02 Juggernaut Flamethrower rotation on non-owning clients
07/02 Juggernaut Flamethrower 360 degree rotation when controlled by bots
07/02 Vehicle turret instant rotation when operated by bots
02/02 Excess ClientSetBehindView() calls in player wounded/gutblowed/endgame states
31/01 Raptor turret muzzleflash positioning in 1pp vs 3pp
31/01 Player revive proxy attached to playerpawns
31/01 Client/Server Weapon fire/reload timing
31/01 Turret detection of other deployables
30/01 A bunch of weapon code cleanups
25/01 Projectile damage calculation for vehicle/turret hits
23/01 Vehicle turret viewrotation on player entry
23/01 Vehicle turret rotation on spawn
21/01 Deployable turret enemy detection
12/01 Raptor turret muzzleflash not showing up in first person
10/01 Juggernaut Flamethrower effect not visible to other players
10/01 Flamethrower effect not visible to other players
09/11 DyingWaiting animations
02/11 Scoring for kills by mines
02/11 Revive-me dance
30/10 Serverside updating of manned turret location
30/10 Location display in TeamSay messages
29/10 Improper scoring for destroyed mines
29/10 No weapon switching after reload
29/10 No weapon switching before reload
23/10 DyingWaiting player collision
23/10 Revive message for gunners
08/08 Fieldgens don't use energy
08/08 Possible fix for location display in TeamSay messages
08/08 Fix for colors not always being displayed
04/08 Shock Lance primary projectile damage
03/08 UpdateMovementAnimation() disabled during DyingWaiting/Dying states
30/07 WeaponDown animations on client
30/07 Shortened reload delay for grenade launcher
23/07 Different teams in a vehicle

Changes

22/05 Vehicle turret rotation constraints
22/05 Vehicle turret fire offsets
22/05 Harbinger first person view offset
22/05 Input interaction optimization
22/05 Attached vehicle passenger list to score/time toggle in HUD
22/05 Harbinger rocket turret per fire offset
06/05 MonkeyUpdate updater (runs on game startup if .NET is installed)
06/05 Vehicle tire skid marks
06/05 Vehicle speed tweaks
06/05 Manned turret crosshairs
23/04 Gametype menu image
22/04 Manned turret muzzleflash optimizations
18/04 Lightning gun muzzleflash
04/04 JumpJet update moved to physics via ModifyVelocity
04/04 JumpJet algorithm
29/03 Added "Disable Forcewall" message
29/03 Force wall network optimizations
08/03 Updated Changelog
09/02 A new map
03/02 Changed UTXMP site redirect from meta refresh to 301
01/02 Unlocked player pitch in behindview
31/01 Adjusted vehicle torque
23/01 Increased concussion grenade momentum transfer
11/01 Vehicle turret exit point based on vehicle (not turret) position
10/01 Removable HUD elements (use +/-)
09/01 Dying Bots wait for revive if teammate nearby
23/10 Pawns persist after player taps out
23/10 DyingWaiting players revive via XMPReviveProxy
22/10 Disabled laggy Karma collision for destroyed vehicles
08/08 Decreased tracers for Assault Rifle primary fire
03/08 Zero vehicle turret rotation on initial entry
02/08 Increased AmbientSoundScaling for XMPStationaryPawns (turrets, mines, field gens)
31/07 Concussion grenade inflicts damage/momentum continuously for 0.8s

 

Starting UTXMP

If you used the automatic installer, simply double-click the "UTXMP for UT2004" shortcut on your desktop or browse to UTXMP -> UTXMP for UT2004 on the Windows start menu.

If you used the manual multi-platform .zip archive, you will need to run UT2004 with the parameter -mod=UTXMP. To do this under Windows, simply create a shortcut to UT2004 on your desktop, right click on it and select "Properties", then select the "Shortcut" tab. simply add " -mod=UTXMP" at the end of whatever's in the "Target" box as shown in this screenshot. Remember to leave a space between "UT2004.exe" and "-mod=UTXMP"!

Of course, you can always launch UTXMP by selecting it under the "User Mods " section of the "Community" menu at the UT2004 main menu.

Multiplayer

To join a multiplayer server and start playing immediately, simply start UTXMP and select "Join Game" at the main menu. From there, select "Internet" to join an online game or "LAN" to join a game on your local network. Simply double-click a server to join it.

If you want to host a server, simply select "Host Game" from the main menu, select a map and configure server options. Then press either "Listen" to start a listen server (play at the same time as hosting) or "Dedicated" to start a dedicated server (host a server without playing).

Single Player

Offline bot support is experimental in this version of UTXMP. We recommend playing online for the best gaming experience.

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