When Peter Moore revealed a new BC was in the works many gamers hoped for Double Fines' most awesome Psychonauts to be amongst the lucky 20. Alas Big Mutha Truckers beat it to the punch so now Tim Schafer is calling upon the community to email Microsoft demanding them to make one of 2005's best selling titles work on the Xbox 360. Tim even offered Microsoft to fly his engineer and programmers to their offices to help with the conversion, but was turned down saying "Believe us, we have top men working on it now."
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Double Fine Wants 'Psychonauts' on the Xbox 360
by Rainier on June 14, 2006 @ 6:24 p.m. PDT
Psychonauts thrusts players into a third-person psychic odyssey across thirteen incredibly unique levels: three set in the real world and 10 set inside the mental worlds of misfits, monsters and madmen. Once inside a mind, players can rise in rank by collecting figments of other people's imaginations; sort through their emotional baggage; clear out their mental cobwebs and crack open their memory vaults. As their rank rises, players are endowed with new psychic powers such as telekinesis, invisibility, pyrokinesis, clairvoyance and confusion.