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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Heroes of Might and Magic V' - v1.01 Patch Available NOW

by Rainier on June 6, 2006 @ 9:05 a.m. PDT

Heroes of Might & Magic V offers a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode. Ubisoft has released the first patch bringing your retail game to v1.01 and adding some new features, fixing bugs and crashes, as well as tweaking the game.

Get the Heroes of Might & Magic 5 v1.01 Patch off WP (50mb)

Features added:

- Auto-patcher
- EASY mode


- MP does not start if the player states differ
- " error" message does not appear after a win in a rating game
- Random cities use name and description from map
- Profile screen fixes (experience, alignment)
- Haven: stables message is back, other messages fixed
- Profile screen: random race games now shown correctly
- Camera glitches in C1M2 cutscene removed
- Item selection in lobby screen fixed
- Ghost mode 'guard' command fixed
- Ghost mode after disconnection turn transfer fixed
- Profile info for other players now accessible
- Map info for MP games is localized
- The spells added by the library are given to the hero immediately
- MP game preferences panel fixed
- Autosave option in the create game menu now enabled
- "Resisted" combat text fixed
- Training games results are not reported to now
- Hero perk rolls fixed
- Elemental creatures not affecting by Wasp Swarm spell now
- Druid Elder's Mana Feed ability fixed
- Temptress hero specialization fixed
- Some points of Combat AI fixed
- 'The Demon Stone' campaign map 3-th cutscene sound fixed
- ATBBar refresh fixed
- Separate stacks displayed in Combat Results
- Heroes planned paths searching at turn start/after whirlpool fixed
- Invalid level ups (double skill increases) blocked
- Representation of heroes on boats in ghost mode now is correct
- After all players disconnected from Ghost mode game ending correctly
- Combat pathfinder does not ignore the moat
- Artifact Merchant submenu can not be called by hotkey without the building
- Reconnected players can't see themselves on now
- Ravager retaliation strike fixed
- Creatures under Frenzy spell effect always attack now
- Refined Mana perk fixed
- Hut of Magi still shows areas after pressing Esc key
- Castle gates are closed immediately
- Zero-count monsters on low difficulty levels fixed
- Water shaders fixed
- Startup videos playback fixed
- Grail map called from underground fixed
- Ghost mode phase message fixed
- Sound glitches fixed
- MP game name length is restricted
- Interface sounds are not 3d fixed
- Fixed prerequisites for Absolute Gating, it was impossible to take it.
- Campaign map 'Elfs' Main Sylvan hero Gilraen weakened, his script fixed
- Maeve added as haven random hero
- double hero portraits prevented
- Now after 'The Amulet' campaign map loading right 'The Mages' map instead 'The Key' map
- 'The Capital' campaign map scripts fixed
- Matron have new model
- 'The Demons' campaign map garrison fixed
- Credits fixed
- 'The Pursuit' campaign map keymaster blocked for AI
- Demon character fixed
- Zehir's flag color changed
- Map tags fixed for MP maps
- AI-geometry for Pyramid and shipwrecks fixed
- Dungeon town: Wicked Pastures and lightmaps fixed
- Random heroes on MP maps fixed
- Hero Jhora gets Magic Missile spell due to her specialization description
- Inferno and Necropolis lightmaps recalculated
- Maeve hero Tactics removed
- '954 YSD: Chase': some map objects fixed
- 'Dragon Pass': object fixed, rebalanced
- fixed instant travel holes
- Duel presets rebalanced
- 'The Secret Way' campaign map message for garrison approach added
- 'The Clans'campaigm map multiple fixes added (hero skills, messages, added guards)
- C4M5 script fixed
- S3 Balance Fixed
- Map fixes: L3, M2
- 'The Road'campaign map: texture near Inferno Military Post fixed

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