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Kuju Entertainment Expands Brighton Studio

by Rainier on June 7, 2006 @ 3:16 a.m. PDT

Kuju Entertainment today announced the continuing success of its Brighton studio with the signing of two major new titles and recruitment of an additional 20 staff.

Kuju Brighton specialises in the creation of games in social/lifestyle genre, primarily for PlayStation 2 and PlayStation Portable, with their most recently announced PSP title 'Traxion' picking up an IGN Award (Technical Excellence) at this year's E3. The game is due to be published by LucasArts later this year.

Ed Daly, Head of Kuju Brighton, commented, "We are delighted to be working with LucasArts on this exciting, innovative game which, by aiming squarely at music fans, fits with our mission to reach out to new audiences."

In preparation for the full-scale production of Traxion and the two new titles at the studio, there have been several new hires including Ste Curran, Creative Director on Traxion, Nick Rodriguez, Producer on another new title. Martin Newing has been promoted to Producer for yet another new project and Ange Fenge has been promoted to Project Manager for SingStarĀ® games. The studio is continuing to hire.

Ian Baverstock, CEO of Kuju Entertainment, added, "The huge success of Kuju Brighton has been the direct result of pulling together a great team of people with enormous passion for the Lifestyle games that the studio specialises in. We are really excited about the prospects for their future titles."

Kuju Brighton has recently completed EyeToy: Play 3 and SingStar: Rocks in collaboration with Sony London Studio.

IGN said," Traxion is such the thing that the PSP needs right now. Traxion makes gameplay out of your MP3 collection. The game will feature at least two dozen ways of interacting with your music in mini-games and semi-interactive music presentations. Some of the ideas presented in this mix of musical mini-games are pretty normal - fun stuff like a drum kit or a Frequency-like beat mashing game, for example. But Traxion also gets pretty freaky too. A music-based fighting game? Music-based puzzle play? There are dozens of these kinds of ideas packed into the game, and the beauty of it is that each game will be different depending on what tracks you load up to play with.

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