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Beltion: Beyond Ritual

Platform(s): PC
Genre: Role-Playing
Developer: Rostok-Games

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'Beltion: Beyond Ritual' Announced - Screens

by Rainier on June 8, 2006 @ 3:47 a.m. PDT

Beltion: Beyond Ritual is an alternative fantasy role-playing allowing the player a freeform gameplay with a mix of fantasy and historical reality of medieval Europe. <br><br> The main character is a Necromancer who, when still being a child, was chosen by the priests of the Death God for his uncommon abilities. He studied at the Temple (fulfilling several tasks for the priests by the way) and, marked for his prowess by a High Priest, is being sent with a diplomatic mission to an Orc city. <br><br> The playerÂ’s goal is to find a formula of lost ritual to free himself of the curse which made him an outcast among friends and a friend among foes.

The main character is a Necromancer who, when still being a child, was chosen by the priests of the Death God for his uncommon abilities. He studied at the Temple (fulfilling several tasks for the priests by the way) and, marked for his prowess by a High Priest, is being sent with a diplomatic mission to an Orc city.

The player’s goal is to find a formula of lost ritual to free himself of the curse which made him an outcast among friends and a friend among foes.

He can use some unique abilities like:

  • gathering of souls from defeated enemies which serves for combat purposes (new spells development and amplification of existing spells, self-healing) and for the plot progress (soul questioning to obtain the information)
  • necrovision or "ethereal sight" – a special viewing mode to observe incorporeal manifestations and entities, for example souls;
  • an ownership of Necropolis – necromancer's keep where he can study to summon undeads, to perform rituals and enhance his own abilities. The Necropolis provides the basis for the personal teleportation system that the character can use to move from one point of the game-world to the other.
  • The game system is based on a traditional RPG and Action/RPG genre combination of stats, abilities and items. The game process consists of completion of obligatory main quests and optional side quests, fighting with different enemies, character development, gathering and usage of souls.
  • the stats reflects the character's physical and spiritual prowess: Strength, Dexterity, Constitution, Will and Perception. The stats are increasing during the game, affecting both combat elements (attack power, maximal health etc.) and non-violent character interaction (persuasion in a conversation, for example);
  • the abilities are skills and techniques which can be learned during the game. Most of the abilities are combat-oriented – for example, summoning undead allies or poisoning the enemies;
  • the items comprise the character inventory including armor, weapons, shields, rings and amulets. There are also items which affect the character's stats and there are quest items and items with trade value (books, gems, etc.).

Beltion: Beyond Ritual will propose the player:

  • There are over 44 humans and human-like creature models with more than 100 different textures. - - - 19 unique models of monsters and undead creatures with more than 30 different textures. The Monsters are all unique creatures and natives in the Beltion world; undeads can be the character's enemies or summoned allies.
  • about a dozen of models of miscellaneous game world animals (dogs, cats, goats, etc.)

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