Archives by Day

April 2014
SuMTuWThFSa
12345
6789101112
13141516171819
20212223242526
27282930

Star Wars: Empire at War

Platform(s): PC
Genre: Strategy
Publisher: LucasArts
Developer: Petroglyph
Release Date: Feb. 14, 2006

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Star Wars: Empire at War' - v1.05 Patch Available NOW

by Rainier on July 19, 2006 @ 4:51 p.m. PDT

Control the fate of the galaxy in LucasArts' RTS game Star Wars: Empire at War. Set a few years before the events of Episode IV: A New Hope, the game will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

Get the Star Wars Empire at War v1.05 Patch off WP (22mb)

Star Wars: Empire at War 1.05 update :

General Bug Fixes

- Corrected a saved game issue that occurred after installing the 1.04 patch.

Space Tactical Changes

- Millenium Falcon "Invulnerability" duration was reduced from 10 seconds to 6 seconds
- Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
- The Corellian Corvette price was reduced from 1850 to 1800 credits
- The Imperials now starts with 2 TIE Fighter squadrons instead of 3
- Tartan "All Power to Weapons" duration was reduced from 10 seconds to 7 seconds
- Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
- Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3)

Star Wars: Empire at War 1.04 update :

New Content

- Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a
separate download.
- Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.

General Bug Fixes

- Corrected several issues related to spaces being used in player names
- Corrected issue for player's getting kicked from a game due to the game host clicking on their name
- Corrected an issue for missing Japanese characters in the disconnect screen

General Balancing Changes

* Reduced Corellian Corvette shield health by 10%
* Increased shield strength of Corellian Gunship by 15%
* Reduced Corellian Gunship hit points by 15%
* Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities
* Accuser tractor beam now holds Corvettes and Frigates in place
* Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85%
* Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels.
* Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points
* AT-AT's now do 15% damage to T4B's
* SPMA-T's now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures
* Reduced T4-B rocket damage by 25%

Space Tactical Changes

* Rebellion now starts with 2 X-wing squads instead of 3
* Imperial Star Destroyer's price has been reduced to 5000 credits, down from 5200 credits
* Accuser's price has been reduced to 5800 credits, down from 6200 credits
* Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites
* Redesigned mining asteroid layout on Bothan Frenzy map
* Resized Battle over Geonosis map
* Acclamator's price has been increased to 2350 credits, up from 2200 credits
* Acclamator build speed increased from 15 to 18 seconds
* Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15%
* Fixed Rebel starting unit spawn issue on map "Alderaan Defense"
* Corrected an issue where capital ships would be invisible during space combat

Land Tactical Changes

* Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map
* Heavy Reflective armor (level 1) upgrade is now available at Tech level 2
* Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits
* Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits
* Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits
* Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds
* Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds
* Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits


More articles about Star Wars: Empire at War
blog comments powered by Disqus