Developed by Tilted Mill, Caesar IV advances, refines and updates the city-building gameplay pioneered by Caesar III, while remaining true to its predecessor's proud legacy. In Caesar IV, players take on the role of an aspiring provincial governor within Caesar's empire as they build and manage an individual ancient Roman city and its province.
Players lay out each city, road by road and building by building, making sure citizens have all they need to remain healthy, happy and safe from barbarian threats. As the city grows from a simple village to a cosmopolitan metropolis, so too do the challenges it presents. The ultimate goal is to rise among the political ranks of the empire, and become Caesar.
With full 3D presentation, and all-new realistic citizen behaviors, Caesar IV is sure to please fans of the series as well as strategy gamers in general.
As provincial governors, players of Caesar IV encounter an array of environments, each of which represent their own unique challenges. Topographical and climactic changes in each region mean players must adjust their strategy accordingly to achieve their ultimate goal of becoming the next Caesar.
- Warm and sunny with moderate amounts of rain
- Terrain filled with hills and rocks
- Bushy vegetation and small trees fill the landscape
- armers tend sheep and grow grapes, olives and vegetables
- Attacks from Gaul, Carthaginian and Greek opponents are common
- Background music has a Roman orchestral feel
- Cold, dark and dreary with frequent rain and even snow
- Terrain is mainly flat but can get quite hilly
- Large dense forests are commonplace
- Farmers raise cattle and raise crops such as grain and vegetable
- Opponents tend to be Gauls and Germans
- Background music is ‘Celtic’ inspired
Desert (Middle East)
- Hot and sunny with very little rain and the occasional sandstorms
- Terrain is sandy and rocky
- Vegetation is sparse, with some grasses and palm trees
- Crops are sparse except in some fertile regions
- Opponents are usually Parthians
- Background music is ‘Arabian’ inspired
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