At a Vivendi press event last week we learned that both F.E.A.R. next-gen titles will each have an exclusive bonus level and bonus weapon. The story of the two bonus levels ties together to help explain the backstory of F.E.A.R. In the X360 level you play as Holliday and the weapon is the dual machine guns, while the PS3 extra content is still kept secret but our guess is that you play as that other guy who is big in the FEAR backstory, Holliday's partner. Whether there will be additional content remains to be seen, we'll have more details next month when we get to go hands on with the PS3 version.
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'F.E.A.R.' (PS3/X360) Exclusive Content Revealed
by Rainier on Aug. 21, 2006 @ 12:39 a.m. PDT
The story begins as an unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound. The government responds by sending in Special Forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been literally torn apart. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control.