The setting of Sovereign Symphony is based upon a fictional story, which has been under development for the past six years. The creative and rich storyline is supported by physical science, tremendous symmetry, quantum physics, mathematics and scientific theories. Players with PhysX processor-enhanced PC gaming rigs will experience real-time, story-enhancing physics such as enabling the atron energy usage, which allows everything in the environment to interact with and among each other, and realistic massive siege wars with incredible and retro-futuristic siege weapons.
"The AGEIA PhysX SDK is a powerful, easy-to-use PhysX API that enables our developers to reach new levels of stunning realism and authenticity in Sovereign Symphony," said Erkan Bayol, Executive Producer of Ceidot Game Studios. "Physics is one of the most important parts of today's games and we feel AGEIA offers the perfect solution for our multifaceted title."
"Ceidot's Sovereign Symphony will be one of the most creative, deepest and strategic RPG's ever made," said Kathy Schoback, vice president of content acquisition at AGEIA. "Enthusiasts of the genre will be amazed at the lifelike action, remarkable environments and textures enabled by the AGEIA PhysX processor."
Sovereign Symphony is scheduled for release in early 2008 for the PC.
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