Warhammer 40K: Dawn of War

Platform(s): PC
Genre: Strategy
Publisher: THQ
Developer: Relic

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Warhammer 40K: Dawn of War' - v1.51 Update Patch Available NOW

by Rainier on Aug. 24, 2006 @ 8:40 a.m. PDT

Get the Dawn Of War v1.50 -> v1.51 Patch off WP (35mb)

General Fixes

  • Network lag and stuttering improvements
  • Game doesn’t use 100% of processor anymore when alt-tabbed out.

Game Balance Fixes

Global

  • Reduced resources for deleting a finished Headquarters, Barracks, and Plasma Generator from 50% to 10%

Space Marines

* Tactical Marines

  • Decreased health of Tactical Marines from 405 to 390
  • Increased cost of Plasma Guns from 40/10 to 40/15
  • Reduced Target Finders damage bonus for Heavy Bolters from 50% to 35%
  • Reduced Bionics health bonus for Tactical Marines from 35% to 25%
  • Reduced armor penetration of Tactical Marine’s Knife versus infantry medium from 70.383 to 60
  • Reduced Tactical Marine’s Frag Grenade stun duration from 3.0 seconds to 2.5 seconds

* Scout Marines

  • Increased health of Scout Marines from 285 to 295
  • Reduced armor penetration of Sniper Rifle versus infantry medium from 75 to 50
  • Reduced Bionics health bonus for Scout Marines from 35% to 25%

* Assault Marines

  • Reduced research time of Melta Bombs from 70 seconds to 45 seconds

* Chaplain

  • Reduced Shout duration from 20 to 15 seconds

* Turrets

  • Reduced cost of Space Marine Turrets from 110/55 to 100/50

Imperial Guard

* Guardsmen

  • Increased Guardsmen starting squad from 4 to 5 (squad cost and build time remains unchanged)
  • Increased health of Guardsmen from 150 to 160

* Commissar

  • Increased health regeneration bonus of Commissar by 25%

* Basilisk

  • Fix – Basilisk’s regular shots don’t expend resources after firing the Earthshaker round
  • Reduced damage of Basilisk by 20%

* Psyker

  • Reduced duration of Curse of the Machine Spirit from 20 seconds to 15 seconds

Chaos

* Khorne Berserkers

  • Reduced squad cost of Khorne Berserkers from 4 to 3

* Rhino

  • Reduced support cost of Chaos Rhino from 1 to 0
  • Implemented a squad cap of 3 Chaos Rhinos

Orks

* Tankbusta

  • Reduced Tankbusta Rokkit damage by 10%

* Shootaboyz

  • Increased Shootaboyz squad train time from 26 seconds to 30 seconds
  • Increased damage of Big Shoota weapon by 20%
  • Reduced cost of Big Shoota weapon from 40/30 to 40/10

* Sluggaboyz

  • Increased Sluggaboyz squad train time from 16 seconds to 18 seconds

Eldar

* Dark Reaper

  • Dark Reapers can no longer fire on the move
  • Reduced Dark Reaper damage by 10%

* Warp Spider

  • Increased armor penetration of Warp Spiders versus heavy high from 25.5 to 32

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