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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Command & Conquer: Tiberium Wars' Nod Faction Unveiled - 3 New Screens

by Rainier on Aug. 24, 2006 @ 3:55 p.m. PDT

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In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet’s surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet’s surface; most of the world’s population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

This is the second in our series of features on the factions in Command & Conquer 3 Tiberium Wars (C&C 3). Last time we took a quick look at the Global Defense Initiative (GDI), a military and political superpower forged from the advanced nations of Earth. GDI in the year 2047 is what might result if NATO, the G8, and the UN Security Council all got together and became one country. They see themselves as white knights working tirelessly to protect humanity, freedom, and the environment.

With this feature we go in depth on the Brotherhood of Nod (Nod), GDI’s adversary in a decades-long struggle. GDI and Nod have been fighting over control of Tiberium – a mysterious alien element that is slowly consuming the planet – and the fate of humanity and Earth itself.

It’s easy to understand GDI; their history, organization, and motives are familiar since they are an extrapolation of today’s first world economic and military powers. Nod is much more complicated. Nod has the people, resources, organization, and raw military power necessary to stand against GDI and wage war on a global scale. Yet the Brotherhood of Nod isn’t a country. It’s a strange new hybrid organization that has the combined characteristics of a religious movement, a multinational corporation, and a nation-state. Given the awesome demands of modern warfare­with its terrible cost and vast scale­Nod’s ability to go toe-to-toe with GDI is astonishing.

GDI views Nod as a dangerous, virulent, and inexplicably self-sustaining terrorist group obsessed with accelerating the worst ecological catastrophe in history, led by a charismatic and brilliant sociopath named Kane. The Brotherhood sees itself quite differently. Nod believes that it is the agent of change for a world in the throes of transition to a new order, the representative of the poor and the oppressed, and a foil to the previously unchecked power of GDI. Here is a partial transcript from a Nod orientation briefing for new recruits:

“Welcome to the Brotherhood of Nod. You have joined a global order with millions of members all working together in harmony to unite the world in the name of peace and realize the true potential of mankind.

Our relationship with Tiberium has always been greatly misunderstood. Most people do not realize that the roots of our faith extend back several millennia, long before the emergence of the green crystal on Earth in 1995… an event prophesized by our great leader, Kane.

While the fascist political consortium of wealthy nations known as the Global Defense Initiative attempted to control the sacred green crystal, the Brotherhood worked tirelessly to acquire samples of the precious crystal… to study it, to unlock its potential as a new energy source, to explore its possibilities. Through our research and our faith, we have affirmed that Tiberium is the ultimate gift to mankind. It is the key to the future.

Our movement grew rapidly throughout the first decades of the twenty-first century. The mainstream media branded us as ‘terrorists,’ but we exposed GDI as the real criminals. They unilaterally redrew international border lines, relegating Nod followers into inhospitable Yellow Zones while they claimed the pristine and exclusive Blue Zones all for themselves.

Meanwhile, the Brotherhood champions the common people – the 80% of the world’s population that struggles to get by in Yellow Zones torn by war, wracked by poverty, and abandoned by GDI. Using Tiberium to fuel and fund our efforts, Nod works tirelessly to bring order from the chaos. We make the streets safe, distribute food to the hungry, provide emergency medical care, minister to those who feel a spiritual vacuum, and inspire hope in people who would otherwise have none.

GDI casts itself as the world’s guardian and savior, but they are neither. GDI is corrupt and unjust: 20% of the world’s population – the most wealthy people on the planet - live in the Blue Zones, consuming the majority of the world’s natural resources, wielding their vast military power to maintain the status quo by depriving the downtrodden of their god-given right to mine and exploit Tiberium.

The powerful oppress the weak in the hollow name of freedom and the only counter to GDI’s power is the Brotherhood. Nod meets strength with strength in the name of peace and progress. Nod is the only hope against GDI tyranny. Brotherhood… Unity… Peace.”

The Brotherhood’s appeal is seductive to those who live in the Yellow Zones. Nod offers a vision of Tiberium that is optimistic and uplifting, portraying it as a gift rather than a curse, a path to a bright future rather than the end of the world. They blame the terrible state of the planet on GDI rather than the relentless advance of the green crystal. Nod offers hope where there is often none, help where it’s often most needed, faith where religion has been lost, and pride where there was often humiliation, weakness, and fear.

Nod is able to recruit thousands of new members every month from the desperate populations of the borderlands. Their political, military, and logistical operations are decentralized and buried deep inside crumbling cities, towns, and outposts in the decaying Yellow Zones. A vast and sophisticated infrastructure is disguised from GDI, and Nod has perfected the art of moving military assets and forces quickly over long distances without detection, even by satellite or drone aircraft with the latest generation sensors.

Nod’s core organization is very sophisticated and high-tech but they also have a large guerilla force composed of hastily trained and minimally equipped recruits from the Yellow Zones. Nod’s field forces are an interesting mix of low tech “militia” troops and smaller numbers of highly trained, elite soldiers equipped with state of the art communications gear and the most advanced weapon systems available.

Nod’s military assets are experimental and exotic in both appearance and function, but the durability of their units is suspect. Nod engineers are not afraid to risk human life and will often sacrifice safety and protection for increased abilities and speed. Their high-end military hardware runs on Tiberium and tends to be fast but vulnerable, lethal but unstable. Nod offensive weapons deployed on vehicles range from rockets, machine guns, and flame throwers to toxins, lasers, and nuclear weapons. They also have a number of Tiberium-based weapons.

A Nod fast attack force might include Attack Bikes, Raider Buggies, and Scorpion tanks supported by stealthy Vertigo batwing bombers and VTOL Venom scout aircraft. Other Nod military units include the latest generation Stealth Tank, the lethal Flame Tank, and Beam Cannon artillery. At the highest level of the technology tree are Avatar Warmechs – armored bipedal war machines that can make GDI troops break and run just at the sight of them. An Avatar can actually pull the weapon system out of another vehicle and use it­combine an Avatar with the flame thrower from a flame tank and you have a 30 foot tall flame spewing war robot that can dominate the battlefield.

Infantry units range from the cannon fodder Militants and Fanatics to the highly trained elite units like the Black Hand shock troops and the hang-glider equipped Shadows.

Brotherhood of Nod: Apocalyptic death-cult or the last hope for the downtrodden masses? You’ll decide as you choose your side in C&C 3.

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