Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


Gamebryo Element Game Engine For Xbox Live Arcade

by Rainier on Aug. 31, 2006 @ 2:14 a.m. PDT

Emergent Game Technologies today announced that it has launched the Gamebryo Element, Emergent's flexible, full-featured game engine and toolkit, for use by Xbox Live Arcade developers through a special licensing model.

"Now, with the power and flexibility of Gamebryo available for Xbox Live Arcade development teams, we expect an even greater response to our already popular development platform," said Greg Canessa, Group Manager for Microsoft's Xbox Live Arcade. "We applaud Emergent's vision and foresight in making Gamebryo available for this unique and growing segment of the gaming market."

"Emergent technology is known for its flexibility, and we believe our licensing model needs to be equally flexible for developers of these unique games," said Geoffrey Selzer, CEO of Emergent.
"With our technologies, developers can create great-looking Live Arcade games quickly, using the same world-class technology they employ to make some of the most popular 'big-budget' titles, such as Oblivion."

"The game development industry is undergoing a major realignment, as creative, production and business models change," said Selzer. "Emergent Elements are architected with the flexibility to support developers as content and distribution models continue to evolve, as demonstrated by the explosive success of Live Arcade. Emergent will be a catalyst for the next generation of games, and that requires anticipating the needs of our customers in every aspect of our business."

The Gamebryo Element, used by Bethesda Softworks to create their acclaimed runaway hit for the Xbox 360(tm), The Elder Scrolls IV: Oblivion, is fully optimized for development on Xbox 360, PS3, and PC. Gamebryo is available as a stand-alone solution or as part of Emergent Elements, a family of tools addressing the full range of game development challenges.

blog comments powered by Disqus