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Faces of War

Platform(s): PC
Genre: Strategy
Publisher: Fulqrum Publishing
Developer: Best Way

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Faces of War' Patch #1 in the Works

by Rainier on Sept. 16, 2006 @ 12:40 a.m. PDT

Outfront II (working title) is a sequel to the award wining title from last year. Outfront II combines real-time strategy with advanced tactics and the ability to control a single unit in battle. This game is being developed by the same team that created the original title, Soldiers: Heroes of World War II.

Faces of War: Patch #1

Common

- profiles & screenshots will be placed into folder <my documents>/my games/faces of war/
- now profile can be deleted from game
- some localization issues fixes
- several game crashes fixed
- many missions bugs fixed

Interface (single & multiplayer)

- minimap zoom-in and zoom-out
- big map (key M)
- fixed single unit selection when pause is turned on
- unmanned vehicles are shown in squad panel
- guns will have diffrent icon in squad panel
- ability to assign keys 1..9 to single units

Interface (multiplayer)

- host name and player name are separated
- ping now shown on all clients in game and in session
- ping on all open games in lobby
- ability to change game type and map in session
- option to turn flora respawn off
- displays client disconnection reason
- message "player xxx is gone" is turned off
- statistics sorting
- statistics in cooperative for all players
* displays client's PC performance in session and in game
* ability to set up "Message of The Day" by host - this message will be displayed to client on join
* ability to change password in session
* chat enchancement
* colored messages depending on sender
* private messages
* copy to clipboard

Graphics

- reworked fog of war
- unlocked camera
- fixed "unable to run game" issue on some Radeons
* realistic reflections on water

Game (single & multiplayer)

- grenade movement trail
- no ricochet for bazooka and howitzer shells
- lowered howitzer's accuracy
- lowered restitution for grenades
- sapper clear mines upon detection
- fixed fast destruction of buildings by AP shells and bazooka
- don't stand up on order "attack", if soldier can shoot from current position
- now squad follows closer to commander
- fixed installation of AT hedgehogs and dynamite
- other soldiers don't prevent coming to items or boxes
- fixed path planning for cars and cannons

Game (multiplayer)

- improved scoring system
- ability to set up limit on resources in game (like in Soldiers)
- new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray
- more fragile tracks on tanks
- turret and engine repair is allowed
- new marking for flag zone
- in "Frontline" mode mines are deleted only in flag zone
- improved balance for "squads only" for all multiplayer modes
- new command "abandon vehicle" (Key L)

Multiplayer (technology)

- improved internet connection stability
- improved lag for fast PCs in game
- connection by IP is working now
* UPnP support for PCs behind the NAT

Points marked with asterisk (*) are not done yet. Points without asterisk are already done. Some planned issues may be not shown here.

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