Taking advantage of the Xbox 360 processing power, randomly generated dungeons and landscapes, along with thousands of fierce on-screen enemies attacking from all directions, will test the abilities of even the most skilled gamers and make for a new adventure around every corner. With a newly enhanced, intuitive control system, gamers will experience fast, blood-thirsty action.
Although not a direct successor to the previous “Kingdom Under Fire” titles, “Circle of Doom” serves as an important link between the storylines of its predecessors. The game features a cast comprised of heroes from all previous “Kingdom Under Fire” games, and depending on the player’s decisions, the story can quickly branch out in unexpected directions.
“Finally, the world will be able to see what to expect of Kingdom Under Fire: Circle of Doom. I think its innovative use of technology and new features that we kept up our sleeves will be pleasant surprises for all the gamers out there,” said BLUESIDE Vice President, S.D. Kim.
“Kingdom Under Fire: Circle of Doom” will also feature Xbox Live components. Though full details are yet to be revealed, players can choose to play alone or recruit up to four team members to continue their quest together online.
Creative Director of the series, Henry Lee, will present the first sneak-peak and brief on the mystery title behind closed doors at this year’s Tokyo Game Show from September 22nd to 24th.
Developer BlueSide has recently approached Korean multiplayer specialist DragonFly Studios to work on the online component, which will be included in both platforms.
Kingdom Under Fire: Circle of Doom is scheduled for release on the Xbox 360 in Q2 2007, followed shortly by the PC launch.
More articles about Kingdom Under Fire: Circle of Doom