Shadowbane

Platform(s): PC
Genre: Online Multiplayer
Publisher: Ubisoft
Developer: Wolfpack Studios
Release Date: March 25, 2003

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Former 'Shadowbane' Developer Working on New MMO

by Rainier on Jan. 14, 2007 @ 3:06 a.m. PST

Set in a dark fantasy world burning with strife and unrest, Shadowbane takes the MMO genre to new heights by offering gamers an unparalleled challenge. It combines immersive role-playing with deep strategic elements such as city management, army creation, siege warfare and economic development.

With this new project, Stray Bullet is committed to creating a fully-realized, ongoing online conflict that combines furious action with tactical and strategic game play. In the game to come characters, guilds, and global factions will engage in meaningful, exciting, and fun mass combat. To realize this

vision the team is drawing upon our experience, the lessons learned developing and supporting Shadowbane, and is looking outside the MMO genre to strategy and tactical games for inspiration.

“While it is still too early to release extensive details on the game,” says Frank Lucero, Vice President of Product Development and COO, “we have a firm hand on what the game will and will not be. We have taken what we’ve learned and applied it to every aspect of the design and development of the game.”

Mike Madden, the Creative Director, had more to say about the design process for the new project. “We have two guiding principles: Rely upon the familiar and Be bold.” Madden explained further; “In setting, systems and game play, we want to build on a firm foundation of features that are familiar and comfortable to MMO players, making the game as inviting and accessible as possible. We see no need to innovate in areas MMOs already do well. At the same time, in areas that do require innovation to achieve our goals, Stray Bullet will never think small.”

Stray Bullet has already decided not to create its own game engine. “We are dedicated to using middleware technology solutions whenever possible,” says Ala Diaz, Stray Bullet’s Technical Director. “This lets us minimize risk by focusing developer efforts on fun game play and entertaining experiences instead of new technologies and MMO infrastructure.”

One of the key aspects of the new project is its look and feel. “Our goal is to create a dynamic art style that is timeless, and that will create passion and excitement within the studio and MMOG community,” says Ivan Enriquez, the Art Director at Stray Bullet Games. “We are building an unbeatable team of highly talented artists, with years of industry experience. We hope you find this small sample as exciting as we do.”

“When I see the passion and excitement this new project has already generated in every member of the team, I’m thrilled,” says Mark Nausha, President and CEO. “In a few short months Stray Bullet has generated strong buzz, and I’m very pleased with the amount of interest we are seeing in our studio and this new project. This team has the experience, the tools, and the talent to make Stray Bullet a force in the MMO game space, and this new project begins the journey.”

Due to the stage the project is currently in, Stray Bullet Games will not be releasing additional details on the project in the near future but we look forward to bringing you more conceptual art as it develops.

While Stray Bullet Games currently only has an open position for a Junior Programmer, the company is always on the lookout for highly motivated individuals. If you are interested in pursuing a career in the burgeoning market of online entertainment, please don't hesitate to send us your resume and/or portfolio electronically to bullseye@straybulletgames.com.


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