Dominions 3: The Awakening, developed by Illwinter Games and published by Shrapnel Games, is a multi-OS (supporting Windows, Mac, and Linux) turn-based strategy game set in a world of epic struggle between men, monsters, and gods. This isn't a game erely about conquering stone keeps and collecting golden booty; no, in Dominions 3 true victory comes not from shiny baubles and real estate, but true godhood!
Bug Fixes, Tweaks, Enhancements v3.06:
Universal binary for Mac OS X.
Fixed some typos.
New spell for Man.
Name fixes for late era T'ien Chi.
Name fix for some Abysian humanbreds.
Darkness did not work properly regarding demons.
Modding: new commands: #domsummon, #domsummon2, #domsummon20.
Modding: new commands: #summon1, #summon5, #makemonster1-5.
Modding: #copy renamed to #copyspell in manual as well.
Dreams of R'lyeh could hang the game if cast upon a province with only mindless commanders.
Hippocampoi Fields summoned a human soldier who immediately drowned, fixed so it summons a hippocamus instead.
Miasma dominion affected C'tis income badly as well.
Modding manual updated.
Modding: Resistances can be modded to exceed 100%.
Modding: can disable nation with #era 0.
Modding: new commands: #seduce, #succubus, #charge.
--mapsbcol didn't work. (FIXED)
Defense commanders didn't receive mirror image properly. (FIXED)
Dragon mastery ability could disappear unexpectedly. (FIXED)
Bug Fixes, Tweaks, Enhancements v3.04:
New map by Jason Lutes
Cave provinces supported
New map command #allowedplayer
Some typos fixed
Iron Walls didn't work
Seduction message fixed
More special effects displayed in weapon info box
New spell mod command to restrict spells to certain nations
Modding manual updated
Mod command #defmult1b etc, didn't work with value 20
Fire Arrows didn't work for small bow, chakram or shuriken
Can send larger maps over network
Fix for map download on linux and osx
Added some popups in random map creator
Fixed Fata Morgana crashing
Fixed memory overwrite bug
Improved handling of corrupted turn files from dom3 server
Doom horrors could eat people without any reason, fixed
Monkey reanimation for Lanka, Kailasa, Bandar log and Patala
Atlantian ME heroes enabled
Deepthought agarthan EE hero enabled
Traitor Prince R'lyeh hero enabled
Mictlan heroes enabled
Eagle priest removed from mid era
Oni cost lowered
Vetala touch of madness resistible
Spectral shield for legionnaires and ganas
Devala summon for monkeys
Enchantment icon for rain fixed
Demons can see in the dark
Various minor stability improvements.
Bug Fixes, Tweaks, Enhancements v3.01:
Great Lion size 3.
Atlantian spearmen correct age and darkvision.
Shark knight have correct resource cost
Doom horrors less common.
Indep lizard warriors base prot ->3
Curse of stones affects only enemies in accordance with the manual
Wands no longer gives Chest Wounds
Sharpest tooth has correct stats
Nagini seduction fix
Polypal mother no longer ethereal
Event gives city and not motte-and-bailey
Mesmerize confuses/enrages target instead of enslaving
Triton recruitable in coastal kappa province fixed
Blessing can affect sacred undead.
All era gians gets longdead giants and soulless with reanimation and similar spells.
All era caelum soulless fix
All era ctis undead fix
Eater of the dead fix
Some nation description fixes
Tungalik dagger -> quarterstaff
No uw conscription for tien chi
Mod commands for sites: #gold, #res
Mod command: #ressize
Building of cave castle no longer produces simple hillfort
#castledef, #maxage, #startage, #older mod commands work properly
#owner fixed. Limit 25 removed
Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly
New weapon mod command: #poison
Lava warrior also had prec and enc swapped
Polypal Mother and some more are now female.
Nethgul no longer tries to kill his wielder.
More visible up/down arrow for scrolling commanders.
Fixed bug with cheat detection and alchemist's stone.
God epitet's could be cut off, fixed.
Ardmon's Soul Trap didn't work as advertised.
Tempest would crash the game if used in meele.
Possible to enter site ou ydon't own, fixed.
Max possible Dominion victory value increased.
S?s and Kirke and Kurgi have correct name.
Alcastor has correct priest lvl.
No more free kappas in UW fortresses
Watcher darkvision -> 100
Hog knight is now mounted.
Atlantis hero size -> 4
Flame corpse construction works now.
Azure mages are amphibious
Leviathan only castable under water
No longer possible to recruit city of tombs units if you're not ctis
Helhirding only recruitable from site (and double display removed)
Dwarven smith only recruitable from site (and double display removed)
Stargazer no feet
Burning one had prec and enc switched
Bitch queen crone shape has nature 1
Ram's Head got prot 2
Tribe warriors increased to 10 gold
Jaguar tribe slinger hide shield
Druids had low stats and age - stats increased a bit
Map editor fixes.
GUI performance improvments.
Improved spell modding.
New mod commands #uwfort, #deepfort.
Modding manual updated.
Map edit manual updated.
Guru gets rid of all afflictions when he gets a new body.
Message for guru reincarnation into new body.
Lure of the deep was castable over water, fixed.
Modding command #nratt didn't work.
When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed.
't' screen got top right exit button as well.
On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed.
The Mummification spell available from Amon Hotep shows as no description available, fixed.
Windows alt-tab improvements.
Knights only attack in mid or late age
60 gold event -> 100 gold
Merman scout cost -> 25
Utg? cold preference -> +1
Daidalos got hammer
10+ new gold generating events.
Horror Seed spell could lock up the game.
Correct game name in credits.
No more snowfall events under water.
VP crowns disappeared at edges, fixed.
More than 1 VP / province wasn't displayed properly, fixed.
Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed.
If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.
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