Assassin's Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin's Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.
The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.
You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history.
Players will become truly immersed into the mindset of Altair, the game's main character, and the rich environments of the game through Jesper's thematic score. The combination of epic orchestral compositions with acoustic, percussion and vocal performances delivers a deeply spiritual aesthetic with Hollywood flair. The rich and melodic palette, created exclusively for Assassin's Creed, will be discovered by players worldwide this November.
"We listened to many composers before finding the right person for Assassin's Creed. Jesper Kyd turned out to be the perfect match for the title because he is able to create epic historical pieces fused with both traditional medieval instruments and modern synth sounds," shared Jade Raymond, producer of Assassin's Creed. "For Assassin's Creed we wanted the score to capture the gruesome atmosphere of medieval warfare but also be edgy and contemporary. Jesper not only achieved this balance but also underlined the changes in gameplay and pacing in a way that immerses the player even further into the Assassin's Creed experience."
While the graphical beauty and detail of Assassin's Creed is quite evident visually, the music takes on the same level of precision and attention. Each setting within the game has its own theme and distinct musical identity, ranging from the tragedy-stricken city of Acre to the proud stoic stronghold of Damascus to the powerfully spiritual and multicultural capital of Jerusalem.
"I was inspired by the deep and engaging world of Assassin's Creed and working with the visionary team at Ubisoft Montreal was a fantastic experience," said Jesper Kyd. "It was truly refreshing to be given so much creative freedom for such a high-profile blockbuster title and I believe we took it to the max."
In such instances as the surreal and hypnotic compositions that accentuate the Assassin's approach to his target, Kyd instilled his immersive style and film scoring techniques in Altair's interior meditation and stealth modes, while also capturing the action, combat and escape sequences with measured tone that crescendos into a fast-paced fervor.
- Master the skills, tactics, and weapons of history's deadliest and most secretive clan of warriors. Plan your attacks, strike without mercy, and fight your way to escape.
- Experience a living, breathing world in which all your actions have consequences. Crowds react to your moves and will either help or hinder you on your quests.
- Eliminate your targets wherever, whenever, and however. Stalk your prey through richly detailed, historically accurate, open-ended environments. Scale buildings, mount horses, blend in with crowds. Do whatever it takes to achieve your objectives.
- Assassin's Creed immerses you in the realistic and historical Holy Land of the 12th century, featuring life-like graphics, ambience, and the subtle, yet detailed nuances of a living world.
- Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels.
- The proprietary engine developed from the ground up for the next-gen console allows organic game design featuring open gameplay, intuitive control scheme, realistic interaction with environment, and a fluid, yet sharp, combat mechanic.
Assassin's Creed comes to the Xbox 360 and the PS3 in Nov. 13, and to PC in early 2008.
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