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Clive Barker's Jericho

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Codemasters
Developer: Mercury Steam

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'Clive Barker's Jericho' (PS3/X360/PC) Squad Members #6 - Screens & Trailer

by Rainier on Oct. 18, 2007 @ 9:17 a.m. PDT

Clive Barker’s Jericho deals with the mysterious reappearance of a lost city in a remote desert. When a form of evil that goes right back to the dawn of days resurfaces from there, a Special Forces squad, trained in both conventional warfare and the arcane arts, is sent in. Their mission: Hunt down and destroy the evil that lurks at the heart of the city before it destroys humanity.

Get the Clive Barker's Jericho [PS3/X360/PC] Trailer off WP (60mb)

Trained in both conventional warfare and the arcane arts, each Jericho Team member is an expert in different para-psychological disciplines, including clairvoyance, alchemy, blood magic and exorcism.

Clive Barker’s Jericho leads the Jericho Team toward a source of ancient evil so supremely powerful that it has broken through time into our world and is threatening to engulf the Earth. At ground zero lies the Middle Eastern city of Al-Khali, the site of a huge, secret archaeological dig and paranormal research centre, now the heart of a dimensional rift.

Players must navigate Al Khali’s labyrinthine of streets, alleys and structures, moving block by block in search of the rift. As the squad approaches the target, the city now crawling with hellish denizens emerging from the source, the team is forced to rely less and less on traditional weapons and instead on harnessing their combined psychic abilities to defeat the supernatural nemesis no matter how horrific their looks or attacks may be.

Captain Xavier Jones, born to anthropologist parents, has lived in over eighteen countries during a unique childhood. From Inuit villages along the Bering Straight to Bedouin camps in the Sahara, Jones has been exposed to a myriad of cultures, religions and languages. An only child, the indigenous people that hosted his family became his surrogate siblings and extended family. It was an Aboriginal ‘clever man’ that first spotted and nurtured Jones’s gift of second-sight and astral projection. As a hobby, Jones began collecting and studying divination systems from every culture he visited (many of which he still carries with him on every mission). After his unorthodox upbringing, he joined the United States Naval Academy at Annapolis. Upon graduation, he joined the intelligence community as an analyst.

Jones’s ability to make dead-on predictions of Russian submarine positions using little more than a map and pendulum earned him the nickname “X-Mark” (as in “X Marks the Spot”) among his colleagues. Legend of his accuracy spread throughout the industry and DOW officials began to covertly monitor his work. The results were staggering, and clearly aided by paranormal abilities. Contact was made by Captain Devin Ross and Jones was brought in. He is now the second most senior officer in the Jericho team and is Ross’s right-hand man. Jones is a walking encyclopaedia of arcane knowledge, and carries multiple journals, maps and texts in his BDU, along with the tools of his trade as a seer, including several fortune-telling and scrying devices.

Jones is a seer, which allows him brief, albeit often cryptic, glimpses of past or future events. Using his second sight, he can spot paranormal elements that others cannot. He can also project his consciousness into a separate host body.

Given Jones’ background in desk-intelligence, understandably he is the least experienced of the Jericho squad in combat. However, in addition to basic training received at Annapolis he has undergone fast-track training during his year on the Jericho Squad, and is equipped with both short and medium range weaponry.

The Jericho squad is a seven-man strike force for the U.S. Department of Occult Warfare, sent into the Middle Eastern city of Al-Khali to investigate an intense level of paranormal activity. Throughout the game, players will be able to play as, and switch between, the members of the squad – each of them skilled in modern warfare and individual para-psychological disciplines, such as telekinesis, blood magic, exorcism and more.

Licensed by Alchemic Productions, Clive Barker’s Jericho is currently in development at Mercury Steam. The game will utilise the Madrid-based studio’s new proprietary next-generation graphics engine to bring the monsters and demons from the depths of Barker’s imagination to life. The engine marries photo-realistic art with hyper-realistic colour and lighting effects to achieve a uniquely dark and almost surreal visual atmosphere, dropping players into the heart of Clive’s chilling interactive nightmare

Clive Barker’s Jericho is now in development for PS3,Xbox 360 and PC and is schedule to launch late in 2007.


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