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Command & Conquer 3: Tiberium Wars

Platform(s): PC
Genre: Strategy
Publisher: EA
Developer: EA

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'Command & Conquer 3: Tiberium Wars' - v1.09 Patches Available NOW

by Rainier on Oct. 24, 2007 @ 12:25 p.m. PDT

It is 2047 and the stakes could not be higher. Tiberium—a self-replicating alien substance that has infected the Earth—is spreading like a radioactive ice age. The GDI, a high-tech alliance of the world's most advanced nations, is fighting to contain Tiberium, but Kane, the megalomaniacal leader of The Brotherhood of NOD has other plans for Earth. Kane's secret society turned superpower is bent on using Tiberium to take control and transform humanity into his twisted vision of the future. All-out war rages over Tiberium and the fate of the planet rests in the balance.

Get the C&C3: Tiberium Wars v1.09 Patches off WP (270mb)

Patch 1.09 change notes:

Bug Fixes

Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.
Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen.
Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range.
Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed.
Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.
Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected.
Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.

Multiplayer Maps

New: Wrecktropolis
The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches.
Rebalanced: Barstow Badlands
This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. Garrisonable structures should now be symmetrical for both players.
Rebalanced: Tournament Tower
This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Expansion Tiberium fields switched from blue to green. Various objects throughout the map have been removed to free up room for base building and combat.
Rebalanced: Pipeline Problems
This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position.
Rebalanced: Tiberium Gardens III (Kane Edition)
This Kane Edition map no longer has Tiberium fields along the narrow ridges. New expansion fields have been added to the far side of each basin containing a player position.

Balance Changes

The following balance changes are intended to make resource-gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination.

General Balance Changes

Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%.
GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized.
Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges.

GDI Balance Changes

Grenadier Squad: Range increased by 20%.
Commando: Suppression time reduced by 70%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly.
Juggernaut: Range increased by 25%.
Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets.
Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one-shot-kill certain vehicles.

Brotherhood of Nod Balance Changes

Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry.
Fanatics: Cost/Build time reduced by 13% to 700/7.
Commando: Suppression time reduced by 70%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly.
Attack Bike: Range increased by 16%.
Stealth Tank: Attack power increased by 66%.
Beam Cannon: Range increased by 25%. This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon.
Avatar: Health increased by 25%. Pre-attack delay reduced by 33%. Main weapon's attack power increased by 25%.
Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads.
Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%.
Catalyst Missile: Support Power cost increased by 33% to 2000.
Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300. Attack power increased by 140%.

Scrin Balance Changes

Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%.
Seeker: Health reduced by 13%.
Devastator Warship: Range increased by 20%. Rate of fire reduced by 200%. Attack power increased by 100%. Scatter radius reduced.
The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Cooldown time increased by 66% to 150. Now spawns 5 Buzzers instead of 7.
Phase Field: Support Power no longer affects infantry. Cooldown time reduced by 50% to 180.

Other Changes

Tuning to Classic Command & Conquer (Left-Click Orders) mouse interface: Bridges are no longer selected in favor of issuing move orders. Players can now issue orders on the Radar.
There is a new Fast-Forward button onscreen while watching Replays or BattleCasts.

Version 1.08 Patch Notes

Makes one specific fix to the Scrin Mothership unit

Version 1.07 Patch Notes

Mod SDK:

-The Mod SDK installer will only work with the 1.07 patch. The Mod SDK installer is for the user to create customizable maps, units, AI, UI, and much more. Visit for more information and to download the Mod SDK.
-A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
-Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.


-Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.

Bug Fixes:

-Fixed a bug that wouldn't allow GDI projectile shells to track targets properly.
-Fixed a bug that caused the Scrin Drone Platform to self-destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.
-Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.
-Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.
-Fixed errors that caused some players to experience unexpected problems due to copy protection.

Balance Changes:

-Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.
-GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.
-Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.
-Cranes for all 3 factions can no longer build defensive structures or superweapons.
-Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

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