Trained in both conventional warfare and the arcane arts, each Jericho Team member is an expert in different para-psychological disciplines, including clairvoyance, alchemy, blood magic and exorcism.
Clive Barker’s Jericho leads the Jericho Team toward a source of ancient evil so supremely powerful that it has broken through time into our world and is threatening to engulf the Earth. At ground zero lies the Middle Eastern city of Al-Khali, the site of a huge, secret archaeological dig and paranormal research centre, now the heart of a dimensional rift.
Players must navigate Al Khali’s labyrinthine of streets, alleys and structures, moving block by block in search of the rift. As the squad approaches the target, the city now crawling with hellish denizens emerging from the source, the team is forced to rely less and less on traditional weapons and instead on harnessing their combined psychic abilities to defeat the supernatural nemesis no matter how horrific their looks or attacks may be.
Paranormal phenomenon such as “missing time”, mass hallucinations, and the spontaneous teleportation of personnel and equipment caused havoc with NSA operations in the months following Cole’s recruitment. Her CO passed on data and the DOW was called in to make covert assessment. After identifying Cole as the source she was enlisted immediately into active duty. Her talent has since been further enhanced. Using principals from Cabalistic mathematics and chaos theory, Cole serves as the Jericho team’s “reality hacker” to alter space and time to their benefit.
Cole’s gifts are purely intellect based: she has no psychic powers other than an incredible level of intelligence that allows her to work extremely complex mathematic problems in her head. Augmented with a wearable computer, gesture-based UI, and HUD interface, she runs custom-made Cabalistic and chaos mathematic sequences that have a profound effect on the physical world. She is able to both slow down time briefly and deploy ‘firestorm’ which intensifies the team’s firepower for a short period.
Cole’s harness is taken up largely by the custom-built computer that she uses to run her Cabalistic programs. The computer casing and harness, built to her spec by DOW R&D, has been tested to withstand a drop from over 13 feet and can easily withstand concussive forces equal to a grenade only 7 feet away. Nonetheless, Cole equips herself with low-report weaponry that is unlikely to jar or interfere with her computer systems. She carries a light-weight X-86 submachine gun modified with a scan feature built into the two-range scope allowing her to identify enemies hidden in the immediate vicinity and identify any vulnerable points.
The Jericho squad is a seven-man strike force for the U.S. Department of Occult Warfare, sent into the Middle Eastern city of Al-Khali to investigate an intense level of paranormal activity. Throughout the game, players will be able to play as, and switch between, the members of the squad – each of them skilled in modern warfare and individual para-psychological disciplines, such as telekinesis, blood magic, exorcism and more.
Licensed by Alchemic Productions, Clive Barker’s Jericho is currently in development at Mercury Steam. The game will utilise the Madrid-based studio’s new proprietary next-generation graphics engine to bring the monsters and demons from the depths of Barker’s imagination to life. The engine marries photo-realistic art with hyper-realistic colour and lighting effects to achieve a uniquely dark and almost surreal visual atmosphere, dropping players into the heart of Clive’s chilling interactive nightmare
Clive Barker’s Jericho is now in development for PS3,Xbox 360 and PC and is schedule to launch late in 2007.
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