Two Worlds

Platform(s): PC, Xbox 360
Genre: Role-Playing
Publisher: ZuxxeZ / Topware (EU), SouthPeak Interactive (US)
Developer: Reality Pump
Release Date: Aug. 23, 2007 (US), Sept. 7, 2007 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Two Worlds' (X360/PC) v1.6 Patch Available NOW

by Rainier on Nov. 19, 2007 @ 8:03 a.m. PST

Two Worlds is an RPG featuring thrilling fight choreographies, gripping characters and realistic worlds, creating new dimensions in the genre. The title also introduces new benchmarks in content with experienced script editors linking the cinematic story with maximum gaming freedom in a medieval fantasy world.

Get the Two Worlds v1.6 Patch off WP (25mb)

v1.6 patch details (PC/Xbox 360):

  • Horse steering has been improved
  • Character development curve not as steep over level 25
  • HP regeneration slower for max values above 2000
  • Death strike skill - executable by strike button while in sneak mode
  • Critical hit skill fixed
  • Damage is now allowed over 32000
  • There is a cap on damage and armor at 99999
  • Necromancer spells have been balanced
  • Magical boosters - effect restricted to 5 boosters
  • Stacking potions with different statistics - fixed
  • Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
  • Equipment Class cap on 50
  • When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you
  • NPC's in towns don't resurrect
  • Tweaked hi- level monster balance
  • Wing Membrane ingredient added to Helllord
  • Dragons strike not breakable by player hit
  • Bomb traps attached to some chests and wardrobes
  • Balanced number of lock picks in chests and wardrobes
  • Walking under water and not dying has been fixed
  • Inaccessible Cave north of Ashos has been fixed
  • Multiplayer Lag issues have been improved
  • Multiplayer too many skill points generated due to combat stats has been fixed
  • Friendly fire disabled in RPG mode (players cannot damage each other)
  • Resurrect spell on players has been disabled
  • Experience points for killing players has been removed
  • Disarming skill disabled against other players
  • Freezing/stopping spells disabled against other players
  • Multiplayer RPG quests given to all, reward splitter between players
  • Team assault - main monuments 50 times stronger
  • Barbarian - berserk skill in PvP reduced to 5
  • Chest and wardrobe lock levels improved in multiplayer

PC specific:

  • Issue of moving money between servers has been fixed
  • Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed
  • Enter opens console in single player
  • Horse steering - stopping horse by back key changed
  • Cloning character when logging on new WarNet server is fixed
  • Boosters disappearing in Arena modes
  • Atmosoheric fog for multiplayer towns added
  • Chat over open dialogs possible (by F11 chat dialog)
  • All PVP arenas unlocked from beginning

Xbox 360 specific:

  • Improved single player framerate
  • Interface - repeat changes selection left stick hold added
  • Game HDD cache cleaning possibility - RB + A + B during game launch
  • Achievements for 5 elements is fixed
  • Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
  • Hit info fonts larger
  • “BACK – Show Instruction” text disappears
  • Double saving multiplayer characters to protect character lost from power-off or hard-locks
  • Interface - no controls after "server refused connection" is fixed
  • Doubling gold in multiplayer is fixed
  • Doubling objects in multiplayer is fixed

Thrilling fight choreographies, gripping characters and realistic worlds create new dimensions in the genre. The title also introduces new benchmarks in content. Experienced script editors link the cinematic story with maximum gaming freedom in a medieval fantasy world.

Features :

  • Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
  • Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.
  • Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.
  • Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers".
  • Unique magic system. The Players are allowed to assemble their own magic spells.
  • Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts.
  • A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.
  • Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.
  • Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.
  • Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
  • Advanced Artificial Intelligence that manages group behaviour of large virtual communities.
  • Recently expanded multiplayer capabilities will now allow 1000's of players.
  • Symphonic music to make the experience more emotional and memorable.
  • Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.
  • Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology


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