Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.
These small drones are employed to survey vast wasteland areas or observe and record battles for study within the protoss archives. Their complex sensor array leaves little energy for defenses, but they can detect cloaked or concealed enemies with ease. This ability makes observers invaluable auxiliary units on the battlefield.
Observers that are used for deep-space exploration are often deployed without any defensive systems. However, those destined for use in a combat zone are equipped with a micro-cloaking field to hide them from the enemy. The small sensor signature of an observer means that the drone does not have to drain its energy in order to maintain the field over long periods.
StarCraft II will include a unique single-player campaign, as well as fast-paced online play through an upgraded version of Blizzard's renowned online gaming service, Battle.net. In addition, the game will come with a powerful, full-featured map editor that will put the same tools used by Blizzard's designers into the hands of players.
Blizzard is developing StarCraft II for simultaneous release on the Windows and Macintosh PC platforms. Further information about the game, including details on the single-player, multiplayer, and map-editor features, as well as system requirements, pricing, and availability, will be announced in the months ahead.
More articles about StarCraft II