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Shadowgrounds Survivor

Platform(s): PC
Genre: Action
Publisher: Meridian 4
Developer: Frozenbyte

About Judy

As WP's senior editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games...

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'Shadowgrounds Survivor' - Weapons and Upgrades

by Judy on Nov. 23, 2007 @ 4:39 p.m. PST

Shadowgrounds Survivor tells the story of three survivors who join forces with the last remaining human resistance in the heated battle against the ongoing alien onslaught. The acclaimed atmosphere and gameplay mechanics of the original Shadowgrounds make a triumphant return armed with a new feature set!

Shadowgrounds Survivor tells the story of three survivors who join forces with the last remaining human resistance in the heated battle against the ongoing alien onslaught. The acclaimed atmosphere and gameplay mechanics of the original Shadowgrounds make a triumphant return armed with a new feature set!

SGS Weapons and Upgrades

HP2 PISTOL Mk II
Wareng HP2 Pistols are designed for police and military use. ISEU distributed them to security guards on Ganymede. This Mark II version is greatly improved and has new upgrade possibilities.

ENHANCED DAMAGE
Enhanced damage adds nEx bullet chamber technology that doubles the damage caused by normal ammo.

TARGET LOCK
Adds automatic target locking. Once a target has been acquired, a single shot should kill the enemy. Multiple targets can be locked at once. Lock time depends on enemy size and may not work on the larger enemies.

ELECTRIC TASER [secondary fire]
The Electric Taser fires an immobilizing electric shock. Takes two seconds to recharge and requires good aim.



HP2-B PISTOL
Wareng HP2 Pistols are designed for police and military use. ISEU distributed them to security guards on Ganymede. This B version is a special weapon designed for crowd control situations.

TRANQUILIZER BULLETS
These special version 2 Tranquilizer bullets slow down the target remarkably while inflicting normal bullet damage.

POISON DART
Poison Dart automatically injects lethal poison into the victim's body. Targets will die from the first hit after a brief period of time.

SHIELD [secondary fire]
Gives a shield that protects you from enemy fire for a moment, allowing you to gain a tactical advantage. Once depleted, the Shield automatically recharges.



AM-92 PULSE RIFLE Mk II
Wareng AM-92 Pulse Rifle is a fully automatic rapid-fire pulse weapon. Its main characteristics are excellent reliability and medium firepower. The Pulse Rifle is a standard marine weapon in the IGTO military forces. Mark II version has been slightly upgraded.

RADIATED BULLETS
Bullets are exposed to slight radiation, creating a powerful after effect that causes more damage.

CLIP EXTENSION
This standard marine upgrade extends clip size to 90 rounds.

TAG GRENADE [secondary fire]
Fires a grenade that sticks to the enemy. Can be detonated manually with another click or explodes automatically after a few seconds.



iZR2 ROCKET LAUNCHER
iZertech iZR2 Rocket Launcher fires a rocket at high velocity. The rocket causes an effective explosion when it hits its target, making the Rocket Launcher a devastating long range weapon.

DOUBLE WARHEAD
Another rocket is attached to the normal version. The first rocket explodes normally but the second rocket will continue straight towards another target.

TARGETING SYSTEM iC-4
iC-4 Targeting System is one of the newest additions to the Rocket Launcher, and it uses advanced computerized auto-guide technology, allowing you to move and fire at the same time.

NUCLEAR WARHEAD [secondary fire]
Four rocket warheads are combined and mixed with uranium. The end result is similar to a tactical nuclear explosion.



HX-1 COMBAT SHOTGUN
Wareng HX-1 Combat Shotgun is a formidable weapon in close combat situations. It is highly respected despite its short range.

ASSAULT EXTENSION
Assault Extension adds a semi-auto loader and a spring holster that improves the accuracy and reload time of the shotgun.

CAPACITY EXTENSION
Extends the HX-1 Combat Shotgun capacity to 12 shells. Very useful in conjunction with the Burst Firing upgrade.

BURST FIRING [secondary fire]
Burst Firing adds an improved firing system that shoots all the shells in rapid succession, destroying everything in the way.



WP650 B.R.N FLAMER
Wareng WP650 B.R.N Flamer has a short but extremely hot flame. This specific model has been designed with user security in mind, in addition to elegant looks and easy usability.

EXTREME HEAT
Injects an extra burst of liquid into the flame, resulting in a flame that’s twice as deadly. Effective after two seconds of continuous flaming.

CONTINUOUS FLAME
Removes the need for separate fuel cans, instead all fuel is now in one big canister, allowing continuous flaming.

FUEL TRAP [secondary fire]
A second flame pipe allows the Wareng WP650 B.R.N Flamer to spill pure fuel onto the ground. Only a slight amount of heat is needed to ignite the fuel and unleash its fiery flames.



iZ8 MINIGUN
iZertech iZ8 Minigun hits the mark if not by accuracy, then by sheer numbers and raw force. The iZ8 Minigun is lightweight and has extensive upgrade possibilities.

HEATED PLASMA BULLETS
Bullets get a plasma treatment, making them twice as effective. They will shred enemies like never before.

IMPROVED ROTATION
The Minigun barrel will rotate much, much faster, which means that the gun starts spewing bullets without a long delay.

MINIGUN SENTRY [secondary fire]
This special upgrade takes the Minigun apart, twists it, and places it onto the ground, fully armed and ready to fire at hostile targets.



TCM-1 RAILGUN Mk II
TCM-1 Railgun uses a very compact burst of energy that creates a projectile that travels at extreme speed, hitting its target almost instantly. Experienced snipers are able to line up several targets and shoot them all with a single shot. Mk II has a larger clip by default.

BOUNCING PROJECTILES
Projectiles rebound from walls and other hard surfaces - a single shot can kill several enemies even if they are not lined up.

CLIP EXTENSION
Extends the clip size to 4 rounds, allowing four deadly shots without the loading delay.

MAGNETIC BURST [secondary fire]
The Magnetic Burst sends a magnetic shockwave, shaking the surroundings and moving all lightweight objects. Sometimes targets are stunned by its effect.



AR-X PLASMA RIFLE
AR-X Plasma Rifle was put in production very recently and only limited quantities exist. The most effective weapon currently available on Ganymede but ammo supplies may be limited on the battlefield.

DAMAGE UPGRADE
This hack solution creates more pressure in the gun barrel, providing maximum damage power.

RECHARGER
Alters the plasma chamber inside the weapon so that it automatically produces more plasma. Production is slow so clips are still useful.

PLASMA BURST [secondary fire]
The Plasma Burst packs all the plasma into one big burst that takes a while to load but ultimately inflicts a lot of damage.



REGULAR GRENADE
A normal grenade that is effective against all kinds of hostile units.

POISON GRENADE
Emits poisonous gas that kills all living creatures fast, or at least gives them a severe headache.

TOXIC GAS BOMB
Emits toxic gas that is dangerous to animals, beasts and humans. Not very effective against outer space monsters.

CLUSTER GRENADE
A grenade that splinters into multiple small explosions, causing earth-shattering destruction.

TASER GRENADE
Freezes multiple enemies in a thunderous frozen cloud.

STUN GRENADE
Stuns one enemy for a brief period of time.


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