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Bioware Licenses Mogware's Automation Toolset

by Rainier on Dec. 11, 2007 @ 10:09 a.m. PST

Mogware announced that BioWare has licensed MOG, Mogware's recently launched automation toolset, to be used in the development of an unannounced title using Epic's Unreal Engine 3.

"Middleware is the answer to many of the challenges our development teams face," said Greg Zeschuk, President of BioWare Corp. "Mogware provides a solid solution for content management and improving the overall efficiency of the team."

"What attracted us to MOG was its ability to automate the art-team's workflow and reduce complexities associated with data preparation and packaging," said Sean Megaw, Associate Producer at BioWare. "We were impressed by the ease with which MOG was integrated into our project's code base and after an in-depth evaluation decided that this was the right tool for us."

MOG improves game development by automating the team's workflow and removes many of the mundane, manual tasks that often lead to human error. Mogware's technology works across a variety of commercial engines as well as any in-house proprietary engine. MOG is more than just traditional asset management as it provides workflow automation and refined packaging granularity allowing multiple users to work within the same package simultaneously.

"This agreement comes at a critical moment for the game development industry," said John Renstrom, President of Mogware. "Cutting-edge developers like BioWare recognize the importance of proper content management and automation, which is imperative to reducing the costs associated with today's large-scale development. We are extremely pleased to have one of the most innovative and successful game developers in the industry choose MOG -- this marks a milestone not just for our company, but for the entire game development industry."

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