Fury

Platform(s): PC
Genre: Online Multiplayer
Publisher: Auran
Developer: Gamecock

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Fury' Developer Files Chapter 11, Lays Off Employees

by Rainier on Dec. 13, 2007 @ 3:44 a.m. PST

Fury is the ultimate competitive online RPG. It takes the best elements of an MMO - combat, advancement and teamwork - and blends them with the best elements of an FPS - instant action, fast pacing and diverse game types.

Auran: the facts

The Directors of Auran Developments, the company that employs all the Auran staff, have today called in a Voluntary Administrator (like Chapter 11 in the US). All the staff were dismissed today. Despite earlier reports, staff will be paid for all their work to date, their annual leave entitlements, redundancy payments and long service leave.

Whilst this is the end of Auran Developments, it is far from the end of FURY and Trainz.

Trainz is the world's leading rail simulator and has a community of more than 250,000 registered users around the world. It is published in dozens of countries and there are many products in the market today. The bulk of the Trainz team will continue to work on current projects and these projects will be released next year.

With Fury, we built up a team to make a world beating game and sadly we have not reached our goals – yet. Our performance to date has meant we could no longer fund the 70 strong dev team. However, FURY: Age of the Chosen will be launched as planned Friday 8pm GMT. We have put together a small but committed team to continue developing FURY on an ongoing basis. This core team, as we announced last week, are a passionate group of people committed to making FURY a success. We will be releasing bug fixes, content and feature updates on a regular basis and in fact they will be more frequent with our new agile team.

I believe that once people hear about F:AotC and the new Free to Play business model, we'll start building up the player numbers and revenues that will make the game successful.

I expect the naysayers will have different thoughts, but they haven't played the new build...yet.


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