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SunAge

Platform(s): PC
Genre: Strategy
Publisher: Lighthouse Interactive
Developer: Vertex4

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'SunAge' - v1.06 Patch Available NOW

by Rainier on Dec. 21, 2007 @ 6:18 a.m. PST

SunAge is a futuristic RTS where the player can experience 3 different races with each there arsenal of units, buildings and upgrades, taking place across 2 different worlds. In the distant future, earth is dying and mankind retreats into sealed cities. Then a new cult called RaakZun arises, spreading chaos. Our hero battles to protect his Federation and aims to strike at the heart of the Raak Zun’s creed. This opens a gateway to an alien planet and frees up the way for lethal Sentinel drones, who will crush any life-forms that get in their way.

Get the SunAge v1.06 Patch off WP (5mb)

v1.06 fixes :

General fixes:

  • Liberator alt mode.
  • Skimmer alt mode.
  • BMR - lights remaining on ground after entering Harbinger.
  • BMR - building / repairing when in AM. removed.
  • Golgotha alt mode.
  • Cougar glitch when switching to AM and being on frame 31.
  • Shortcut-Selection (eg. W) of unbuilt units/buildings.
  • Corrupted Pathing after loading a savegame
  • Errormessage on saving: OPSID ... not found... - removed
  • S stops squads IMMEDIATELY now
  • sometimes crash when starting a MP-session after playing a campaign mission.
  • Squad-Shortcuts now also saved with savegames
  • Batchmode-glitch (last frame of the cursor = wrong icon)
  • Trying to use 128 MB on the gfx-card when available - scroll - performance improvement on most systems.
  • Fixed a slight loss of Resource (Federals & Sentinel only).
  • Fixed the invisible but still active GUI (loadgame) - panes after a savegame has been loaded which caused the user to accidentally delete or load their savegames ingame.
  • Fixed an issue where the game would sometimes-freeze on single-soldier-grouping actions with commanders.

General changes:

  • Building placing by LMB / - RMB cancels (in both LMB and RMB style)
  • Whiteframe as clearly visibly border for the current viewport.
  • Instant squad reaction on commands. (That one really rocks, i have to say, damned i could have tried this before.)
  • Mines now display resources remaining in deposit.
  • Federal BMR can no longer build / repair while in alternate mode.

Map / Script errors:

  • Tunnel-crash in line 1614: fixed.

New Features

  • Improved Formation-Dragging
  • Deconstruction of own buildings (via DELETE)
  • New standard handling for bomber-units (Icarus Bomber & Dominator) - units fly directly over targets.

Key upgrades in this version 1.05 include:

  • A fix for the ‘Load game bug’ where the in-game menu would disappear;
  • Added connection-loss handling;
  • Added auto refresh of save games-list;
  • Multi player chat messages for defeat, victory etc.;
  • CTRL+0-9 / 0-9 grouping glitch.

SunAge takes place in a futuristic setting across 2 different worlds, ranging from a lush alien planet to an earth reduced to desolate wastelands and industrial cities. In the distant future, earth is dying and mankind retreats into sealed cities. Then a new cult called RaakZun arises, spreading chaos. Our hero battles to protect his Federation and aims to strike at the heart of the Raak Zun’s creed. This opens a gateway to an alien planet and frees up the way for lethal Sentinel drones, who will crush any life-forms that get in their way.

Lighthouse has also announced it has secured the North-American rights for SunAge and looks forward to bringing the game to a worldwide audience. Further news and plans regarding SunAge, including plans for a beta test later this year, will follow.

SunAge Features

  • 3 distinct races - Human, Raak-zun and Sentinel- each with their own units, buildings, technology advantages and disadvantages.
  • Alternate modes for all units, dual functionality for greater tactical depth
  • Exploit weaknesses in the enemies network while strengthening your own connection lines
  • Formations: Intuitive formation handling and superior overview in battles
  • Campaign: 24 map single player campaign with strong storyline
  • Multiplayer: Old skool multiplayer with focus on gathering 4 kinds of resources and outsmarting the opponent in battle
  • Command queuing: Command your units to prone, build or attack where you want them and when you want them to do so.
  • Indirect Intelligent Targeting (IIT): order your units to focus on pre-selected targets.

The anticipated releasedate now stands at November 2007.

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