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The Club

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: SEGA

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'The Club' (PS3/X360/PC) Location Details #3 - Screens

by Rainier on Dec. 21, 2007 @ 3:36 p.m. PST

The Club is a 3rd person action shooter that focuses on addictive and rewarding gameplay, testing your skills to the limit and offering a relentless pace with frantic, fast-paced gameplay with a unique style, tone and storyline that drips with energy, attitude and anarchy.

Only the most ruthless killers can join the underground elite known as The Club. From developer Bizarre Creations, The Club takes the explosive action of the shooter genre and blends it with break-neck speed of high-octane race titles to create a radically new kind of action experience. Players will blast through a secretive tournament known only as The Club, where the world’s rich and powerful watch merciless fighters test their skills. While highly trained and effectively brutal, most combatants find themselves forced to participate. The posse of urban warriors represents a variety of countries and backgrounds. They share almost nothing in common except for participating in the ultimate blood sport where the only reward is survival.

Players will choose between eight unique fighters, each with their own combat style and agendas, as they travel the globe in a series of visceral underground matches. In addition to a variety of single-player scenarios, The Club boasts an array of multiplayer options to satisfy even the most discerning action aficionado.

The Club mixes the best elements from action shooters with arcade accessibility, the pace of racing games and a story structure based on fighting games. Players will choose from a selection of characters to fight in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite – The Club. Each character has their own reason for risking their life to “beat” The Club. Some are driven by greed, some are driven by a higher purpose, and some are driven by pure insane bloodlust.

English Manor House:

The Club often seems to favour arena locations with dark and violent histories. Hutton Manor, located somewhere in the wilds of rural England, is no exception. Long time property of a particularly dissolute and madness-prone branch of the English aristocracy, various tragedies and violent dramas have been played out over the centuries behind its elegant marble walls and sturdy oak-panelled doors. The last direct heir of the family died in the Somme in 1916, whereupon the house passed through a variety of shot-lived owners and tenants, most of whom allowed the place to slip further into physical decline.

Notorious English occultists rented the place for a few years in the 1920s, adding Black Masses and sex magic orgies to the list of activities the house has witnessed over the centuries. It was almost certainly the occultist connection, on top of the house’s generally dark reputation, that encouraged the millionaire guitarist of an infamous British heavy rock band with satanic leanings to acquire the house in the 1970s. The house became the scene of days-long riotous parties that even the occultists couldn’t have imagined, and no-one was much surprised when the rock star and his girlfriend were one day found dead together, the victims of simultaneous drug overdoses.

After that, the house lay derelict for years, eventually becoming home to a large hippie commune, much to the horror of the local rural community. The hippies’ tenancy abruptly ended when they were firebombed out of the place one night by persons unknown. Twelve people died in the fire, and the house lay empty for several more years, before belatedly being taken over by the National Trust, one wing of it being converted into a sanatorium for the criminally insane. The seeming curse on the place struck again when several of the most dangerous inmates broke out, butchering five members of staff and the six members of a family living in the nearest farmhouse. The sanatorium was closed down, and the building allowed to slip further into disuse and decay.

In recent years, a charitable trust of wealthy philanthropists have stepped forward to relieve a grateful nation of the financial burden and legal responsibility of the building’s ownership, the philanthropists deeming the place perfect for their needs and promising to restore it to a purpose fully in keeping with the building’s illustrious history.

Key Features

  • Each character in The Club flaunts a distinct style and background. Whether forced to participate or satisfying a simple bloodlust, each fighter brings something different to the roster.
  • Choose one of eight highly-trained fighters and blast through over 40 single-player levels. Choose from a variety of game modes and challenges, including: Time Attack, Survive, Siege and Run the Gauntlet.Compete in over eight lethal multiplayer modes, where the most battle-hardened fighters rule the leader boards. Local play offers four-player splitscreen.
  • Battle through eight distinct locations around the globe, including: war-torn cities, abandoned factories, steel mills and many more.
  • Advanced camera system intensifies the adrenaline rush through cinematic close-range and long-distance encounters. Players can also destroy and modify the environment to their advantage.
  • An exclusive score-based accumulation system creates rabid competition among players – high scores lead to new weapons, characters and maps.
  • The Club benefits from 17 high-powered assault weapons, including Sniper Rifles, High Caliber Pistols, Sub Machine Guns, Mounted Weapons, Automatic Weapons and more.

The Club will ship in North America in February 2008 for the PS3, Xbox 360 and PC.


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